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@  Helios (Fri 13 Oct 17 - 15:46) thnx :)
@  Thehelloguy (Fri 13 Oct 17 - 16:57) I am breaking the law :D
@  Andrews (Fri 13 Oct 17 - 18:11) Welcome to the Reality Gaming Task Force Sabre. View Sabre's Profile
@  Andrews (Sat 14 Oct 17 - 13:44) Welcome to the Reality Gaming Task Force Spaz. View Spaz's Profile
@  Andrews (Sun 15 Oct 17 - 09:33) Welcome to the Reality Gaming Task Force Mlynek. View Mlynek's Profile
@  Andrews (Sun 15 Oct 17 - 14:40) send me a message on steam today guys and I will send you your prizes :)
@  Mozzy (Sun 15 Oct 17 - 20:24) ALL RED and Gambler medivac
@  Daveo1996 (Sun 15 Oct 17 - 20:58) Sorry about any problems guys, I'll get a new template to work off of and hopefully that'll sort out the problems
@  stabcon (Sun 15 Oct 17 - 23:02) no dramas, great mission and great effort by all
@  Jay-Eff (Mon 16 Oct 17 - 11:26) My Red team witnessed a cool moment last night.
@  Jay-Eff (Mon 16 Oct 17 - 11:26) AA gun on back of truck north of town, friendly heli moving in, and just in time Vegas guy steps over the crest and takes it out
@  Sheppard (Mon 16 Oct 17 - 14:16) @Jay-Eff Picture or it didn't happen :D
@  Jay-Eff (Mon 16 Oct 17 - 14:52) Didn't get any record of it I'm afraid!
@  Andrews (Mon 16 Oct 17 - 16:56) Welcome to the Reality Gaming Task Force SandyMick. View SandyMick's Profile
@  Andrews (Tue 17 Oct 17 - 19:40) @Jay-Eff I believe!
@  Villhelm (Wed 18 Oct 17 - 11:53) If i ran a Zeus Mission Friday would people be up for it? Im thinking one of the newer maps
@  Sam (Wed 18 Oct 17 - 11:56) Hey Vill, I like the idea... Let us know :)
@  Sireuz (Wed 18 Oct 17 - 15:24) @Vill Yes, definetly :)
@  Andrews (Wed 18 Oct 17 - 16:49) Welcome to the Reality Gaming Task Force Jay_Jay. View Jay_Jay's Profile
@  Reazor (Wed 18 Oct 17 - 16:55) @Vilhelm I'd join up a Friday Zeus mission. Do you have a rough time table?

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[RG]Mars - Bob



The last in the mod pack testing video's for this round - A sneak peak at the full package, but really a demonstration of Bob.

In this scenario I join Iraqi Army forces holding a small village when they come under sustained attack from militants.

Completely unscripted or controlled by me in any way, the AI (Who I am going to call Bob) decides it will start the attack with a 40mm barrage followed up by a full out infantry assault.

Look out for the new AI tactics, use of smoke as cover as well as more suppression and return fire than you can shake a stick at (plus my inability to open a gate - some things never change..)

Our task: Hold out until support arrives...

This is to demonstrate what we are working on and what you can expect for a new and improve AI.

Worth pointing out, I'm also running JSRS DragonFyre and Blastcore A3

Big thanks to Helios for continuing to work so hard to get the pack in shape for the community.
https://www.youtube.com/user/RGHelios

More on our community here: http://realitygamer.org/

  • R4ppiT and The Icarus like this

hahaha  niiiice! :D

wow this is going to create some intense fire fights

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