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@  Veged (Sun 25 Jun 17 - 19:52) We do. We just punch some walls afterwards
@  Helios (Sun 25 Jun 17 - 20:02) o7
@  Thehelloguy (Sun 25 Jun 17 - 20:04) o7
@  Pterolatypus (Sun 25 Jun 17 - 20:07) o7
@  Jammer (Sun 25 Jun 17 - 20:19) o7
@  Andrews (Sun 25 Jun 17 - 20:22) SALUTE! o7
@  Mozzy (Sun 25 Jun 17 - 20:24) o7
@  Daveo1996 (Sun 25 Jun 17 - 20:25) For those that missed the end transmission!
@  Thehelloguy (Sun 25 Jun 17 - 20:26) I really enjoyed that alot of us in the end went to the edge and saluted
@  Andrews (Sun 25 Jun 17 - 20:34) COMMENT AND LIKE!
@  Jay-Eff (Sun 25 Jun 17 - 21:07) Well, if the Dark Knight can be last seen carrying a bomb...we hope for that telling nod outside a Parisien cafe
@  Viktor (Sun 25 Jun 17 - 21:25) so... what about that traitor who lead to all this? We still have a loose end to tie
@  KIMBO-MK-1 (Sun 25 Jun 17 - 21:43) Did someone take Tae's Nades from him tonight? :D
@  Breacher (Sun 25 Jun 17 - 23:49) I saved his life with a nade! I think he got a live demonstration of when to use a nade :D
@  TAE (Mon 26 Jun 17 - 04:10) I think you just made up for getting me killed on your other bunker by a nade
@  Kaleo (Mon 26 Jun 17 - 07:10) Breacher is a give and take kind of guy
@  Obi (Mon 26 Jun 17 - 08:58) TAE, I'd like to get my bullet back from your arm. It was a special bullet. My lucky bullet.
@  Villhelm (Mon 26 Jun 17 - 09:54) I think by this point TAE has about a magazine of my lucky bullets in him :P
@  Sobchak (Mon 26 Jun 17 - 09:59) Vil you have my first bullet ever fired during a mission, and thats not even a joke..
@  TAE (Mon 26 Jun 17 - 10:09) I keep those, I have a nice collection

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[RG]Mars - Bob



The last in the mod pack testing video's for this round - A sneak peak at the full package, but really a demonstration of Bob.

In this scenario I join Iraqi Army forces holding a small village when they come under sustained attack from militants.

Completely unscripted or controlled by me in any way, the AI (Who I am going to call Bob) decides it will start the attack with a 40mm barrage followed up by a full out infantry assault.

Look out for the new AI tactics, use of smoke as cover as well as more suppression and return fire than you can shake a stick at (plus my inability to open a gate - some things never change..)

Our task: Hold out until support arrives...

This is to demonstrate what we are working on and what you can expect for a new and improve AI.

Worth pointing out, I'm also running JSRS DragonFyre and Blastcore A3

Big thanks to Helios for continuing to work so hard to get the pack in shape for the community.
https://www.youtube.com/user/RGHelios

More on our community here: http://realitygamer.org/

  • R4ppiT and The Icarus like this

hahaha  niiiice! :D

wow this is going to create some intense fire fights

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