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@  Thehelloguy (Wed 13 Nov 19 - 15:07) :D
@  The Icarus (Wed 13 Nov 19 - 17:07) Training server being restarted for final RGTA version. Should be back within the next 5 minutes! All done!
@  Obi (Wed 13 Nov 19 - 21:25) Just wanted to give a thanks to those who nominated me for that award. To say that I appreciate it would understate how I feel about it. Thank you!
@  Barnes (Wed 13 Nov 19 - 21:26) It was a hard pick between you and the Jap that Banzai'd Kimbo. :D
@  Obi (Wed 13 Nov 19 - 21:32) I was going to give it to him, honestly. It was a good attack.
@  Barnes (Wed 13 Nov 19 - 21:55) Congratulations to everyone that got involved in D11 and a very big thank you and good job to the staff that made D11 such an enjoyable experience.
@  Andrews (Thu 14 Nov 19 - 17:15) Congrats to all on D11 sorry I was not there with you all - Well done to the leaders and command sections!
@  Obi (Fri 15 Nov 19 - 15:48) Oh boy, you don't get more classic RG modern than killing Ghunderha-err Kingpin.
@  Barnes (Fri 15 Nov 19 - 19:19) Who this dude? It's slippin' my mind right now
@  Barnes (Fri 15 Nov 19 - 23:48) Company of Heroes 2 is FREE now on steam.
@  TAE (Sat 16 Nov 19 - 04:32) Gave me a good nostalgic chuckle as well Obi
@  Pterolatypus (Sun 17 Nov 19 - 23:29) PSA: the issue mentioned in the release post has been resolved so the server will now stop you joining if you have the wrong mods loaded
@  Pterolatypus (Sun 17 Nov 19 - 23:32) It is advised to check your setup again before Wednesday
@  Obi (Sun 17 Nov 19 - 23:36) stellar!
@  Refurius (Mon 18 Nov 19 - 00:05) Awesome!
@  Reti4 (Mon 18 Nov 19 - 09:22) Brilliant, thanks Ptero!
@  lexxix (Mon 18 Nov 19 - 15:43) Is the 2nd server on atm? When i try to connect, it kicks me, saying that key on tacready is not accepted.
@  CAESAR (Mon 18 Nov 19 - 15:54) Make sure you are not running Tac Ready from the workshop. It is included in RG Essentials now.
@  lexxix (Mon 18 Nov 19 - 17:28) Oh, thanks
@  Andrews (Wed 20 Nov 19 - 21:29) Thanks to @whigital for supporting RG this month and getting us off to a good start!

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DEPLOYMENT 6

[EVENT - SUN] D6M2: Lurking Bear [Sep 13 - 6PM]



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Helios

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    by Reality Gaming Productions

    This mission is using the standard RG mod and map pack (v2.10) and D6 Boosterpack

    This is a Deployment 6 mission

    47 PLAYER MAXIMUM



    LURKING BEAR


    WARNING ORDER TASK FORCE RG
    ISSUE DATE: 07/09/2015
    ISSUING STATION: Taskforce Command
    ISSUING OFFICIAL: Lieutenant Colonel Andrews
    COMMANDING OFFICER: Cpt.Mars



    DEBRIEF
    Our phased retreat out of the area was a success - in the sense that a retreat can be called a success... Moscow won't be happy to hear we left our posts, but they'd be even less happy if we all had died and let the Chinese go past without a fight.
    The PLA forces have been pushing onwards and the plan to destroy the bridges worked... for a short amount of time. Infantry units kept on marching and small bridges were erected for the lighter vehicles to cross over. We bought some time against the PLA armored units.
    During the engagement we also took some on-point sniper fire. Although the enemy sniper wasn't spotted, it is believed there is one or maybe 2 snipers operating separately from the PLA's vanguard.

    TFRG and some other remaining Border Guard units have fallen back towards higher ground to the North and this ground seems ideal to ambush the advancing PLA forces - especially since the main body is still trying to cross the rivers.
    Military police and local conscripts have cleared the area of civilians and are doing so in the complete path of the PLA forces.


    CURRENT SITUATION AND TASK
    The Chinese have come far enough and now it’s our turn to surprise them. On these grounds we'll be able to get the height advantage, and combined with the element of surprise we should be able to do some serious damage. With reinforcements enroute towards us for support, General Bondarenko has ordered us to make this area our Alamo.
    Scouting by Vegas has learned that the PLA forces have set up a small FOB, South West of our camp and north of the River. From this refuel/rearm/resupply post, we expect a convoy of vehicles to move along the river towards the North East to advance towards the Oil and gold fields. If we were to be able to divert the convoy towards the North via the valley as indicated on the map, we should be able to hit them hard.
    Once dealt with the convoy, the PLA FOB will be vulnerable and TFRG should use this opportunity to cleanse the area op Chinese. On a side note, if we'd be able to capture any PLA soldiers during the fight we'd be able to extract some intel from them we could use.

    Comrades, this is where we hold them. This is where we fight. This is where they die.


    Spoiler



    Enemy Forces:
    Enemy forces consist of motorized light infantry, armed with modern/advanced weapons.


    Equipment:
    On our way to here, we passed a military camp where we were able to stock up on ammo and found 2 MBT's. With what we managed to save from our tactical retreat, we currently have the following available:

    1x GAZ 233011
    1x UAZ
    4x Transport truck
    1x medical vehicle
    1x radio truck
    1x BTR-60
    2x T72-BC


    It's likely more vehicles are still scattered around the AO.


    MISSION
    ----------------------
    Operational Plan
    As per command

    Squad operational intent
    Gambler:
    Main infantry body to divide their bullets among PLA soldiers

    Talon:
    Logistics
    Operation of heavy vehicles

    Vegas:
    Forward recon and counter attack of possible flanking units
    Tasking as command sees fit




    RGTF Intent:
    Crush the mobilizing enemy force and capture PLA bases in the AO


    ROE: Weapons tight
    TFRG is cleared to use deadly force on all PLA forces, however, PID all target not to shoot friendly or civilian.


    COMMAND AND CONTROL
    ----------------------
    Highroller is in direct control of the Taskforce



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    "The Pope? How many divisions has he got?" - Stalin.
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