Not sure how others think about it, but I really love the D11 setting thus far.
I think there are a lot of elements which Improve the quality of the game which could be interesting to apply to regular missions as well.
What I like in particular :
- No 343's. The idea didn't sound so good as I was pretty used to having 343's, but I actually like it a lot better. Echo'ing orders among teammates improves the experience. It also makes you more mind-full of your movements and positioning as an individual player. If you get lost, you'll have to find your way back to your squad using common sense instead of just 343'ing. I can imagine that operating a single radio is also improves the experience for NCO's (Not a single time did Kimbo shout "STFU!" thus far )
- No GPS. Love it! We actually need to read the map and figure stuf out on our own. It simply ads more immersion to the game in my opinion.
- No Night Vision. I never really like night ops, but that is just my opinion. I don't like that in night ops we usually spot our enemies long before they spot us. We always get to surprise our enemies, but never the other way around. The OP Albany mission was by far the best night experience I ever had even though I was on my own the entire time. I remember linking up with William, but lost him later. I was constantly cautious and on edge as you simply didn't know where the enemy could be. It doesn't get more immersive than that.
- Insta death. This was already incorporated in missions for some time now, but it is terrific! The game no longer gets slowed down due to treating casualties or mass casualties. No more radio calls for medics etc. No squads being split up and moving the medics from one corner to another. It just slows down the game. The game simply feels more fluent because of this. Another plus of this became clear after last mission; OP Neptune. I don't even remember wasting gameplay time on resupplying. You simply took ammo/supplies from fallen comrades/enemies and kept moving.
- No Helicopters. Not everybody would agree of-course (please don't shoot me Talon!), but I actually like not having helicopters around It enables the mission editor to create a lot of distance to cover instead of focusing on a small portion of the map as the AO. D11 showed that smaller AO's means shorter supply lines. No need to cover huge distances.
- CHAOS.... Almost forgot! And by far the best element. The lack of GPS, 343's, etc (and obviously the way the mission is designed) creates some room for some more chaotic situations in which squads or elements of squads to improvise. When certain unit's / squads disintegrated, elements of different squads joined forces and continued on mission.
With one more mission to go, I think D11 is a huge succes thus far. I like it better than D9 or D10. Huge applause to everybody that made it possible.
I wouldn't mind sticking in D11 mode for a while after D11 finishes ! But perhaps we could use some of the lessons learned from D11 for use in our regular missions.
Obviously not everybody might agree with me on these points, just sharing my thoughts.