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@  Andrews (Thu 11 Jan 18 - 22:12) Welcome to the Reality Gaming Task Force Tja. View Tja's Profile
@  Andrews (Fri 12 Jan 18 - 05:08) Welcome to the Reality Gaming Task Force Rozaldfet. View Rozaldfet's Profile
@  Daveo1996 (Fri 12 Jan 18 - 16:09) Hoping to go on Lib tonight if people are interested :)
@  Breacher (Fri 12 Jan 18 - 16:16) DCS F18 is available for pre purchase :D
@  Andrews (Sat 13 Jan 18 - 10:46) Welcome to the Reality Gaming Task Force Mathewzob. View Mathewzob's Profile
@  Daveo1996 (Sat 13 Jan 18 - 20:12) Alot of mod updates today, server out of date :(
@  Andrews (Sun 14 Jan 18 - 17:46) Another year together in the RG family. New years meeting soon. Looking forward to catching up with everyone
@  T.Perkins (Sun 14 Jan 18 - 18:00) https://www.twitch.tv/viodugir for if anyone cant make it to the mission, or just wants to watch it back from Cutlass POV
@  Mozzy (Sun 14 Jan 18 - 21:14) Thanks for playing tonight guys, sorry if there were any issues :)
@  Thehelloguy (Sun 14 Jan 18 - 21:16) Super fun mission for sure, maybe the most stressfull mission as an engineer clearing some of the mines were tense
@  Andrews (Mon 15 Jan 18 - 17:20) Welcome to the Reality Gaming Task Force Lukepatchy. View Lukepatchy's Profile
@  shrap (Mon 15 Jan 18 - 20:34) Just arrive back in Europe....... Jet lagged though....
@  Andrews (Mon 15 Jan 18 - 20:39) Free game lads: https://www.humblebu...he-red-solstice
@  Andrews (Tue 16 Jan 18 - 00:00) Welcome to the Reality Gaming Task Force Williamhah. View Williamhah's Profile
@  stabcon (Wed 17 Jan 18 - 09:22) Heads up to all that RHS updated. Nothing new to get excited about. Lots of bug fixes
@  Helios (Wed 17 Jan 18 - 12:25) Mods on server updated (thnx for the heads-up!), however I can only updated the keys of the server once home so that'll be done around 16.00 GMT
@  Andrews (Wed 17 Jan 18 - 18:26) Welcome to the Reality Gaming Task Force Mereck. View Mereck's Profile
@  Guss (Thu 18 Jan 18 - 17:01) It's been a very long time, but finally got time to put some old footage back together. Not easy with the crazy bad internet connection. Mayham
@  Andrews (Fri 19 Jan 18 - 07:51) Welcome to the Reality Gaming Task Force Shawznix. View Shawznix's Profile
@  shrap (Fri 19 Jan 18 - 17:24) anything happening tonight ?

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[ORBAT] Task Force Organisation (Overview)



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#1 Andrews

Andrews

    Task Force Command

  • HEAD ADMIN

  • 2,428 posts

Posted 28 September 2014 - 10:15

Purpose
 
Our taskforce operates as airborne infantry, specifically as a Special Forces Support Group (SFSG). Although the specifics of this will, as ever, be unique to Reality Gaming, it can be likened to many real world operational setups.
 
Special Forces: Vegas (as Delta Force, SAS, etc.)
SFSG: Gambler/Talon (as Rangers, 1st Para, etc.)
 
The purpose of our taskforce is to undertake high risk and often time sensitive missions at distance to other supporting units. Deployable by helicopter or aeroplane the SFSG will support the actions of Vegas by providing skilled infantry support.

 

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Highroller (SOC)
 
Will undertake Command and Control responsibility for the task force; co-ordinating at a high level and providing the strategic steer for mission completion.
 
Gambler (1st Rifles)
 

The Infantry Platoon will report directly to Highroller. Led by a 1Lt and supported by a 2Lt, Gambler will undertake an airborne infantry role, consisting of 4 sections. Each of these 4 sections will share the same layout, and will follow the same SOPs, so that sections may easily switch between roles and support one another when needed. Sections will therefore function similarly during operation, and there will be no preference given, nor a unique identity given to each squad, as the split exists to make command and control easier.

 

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Gambler 1-4 are run by Sgts who report directly to the 1Lt and 2Lt, and are formed of Squads Arrow, Blade, Cutlass, and Dussack.

 
Talon (Army Air Corps)
 
Will report directly to Highroller. Led by a veteran SSgt, Talon will undertake an air cavalry role in supporting ground troops through transport, recon, and CAS. Otherwise will retain current structure.
 
Vegas
 
Will report directly to Highroller. 
Led by an experienced SSgt, Vegas are responsible for low intensity and special forces missions.



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#2 Wulfyn

Wulfyn

    Commander

  • ENLISTED INFANTRY
  • 24 posts

Posted 10 October 2014 - 21:50

Operations

The key to us all working well together is not in how we are formed but in how we operate.

 

It is important to note that although the majority of the taskforce is a SFSG, that "supporting" does not mean following Vegas around helping them where they need it. It means undertaking high intensity missions that create an opportunity for the SF team to do their job. A prime example that we all know about is from Blackhawk Down, but it could also involve attacking an enemy stronghold to draw forces from other areas that Vegas wish to infiltrate, or acting as a blocking force against enemy counterattacks.

 

We are deliberately trying to keep the remit quite wide in order to give everyone good variety in their experience and to allow the missions makers to be as creative as their dastardly minds will allow them!

 

 

Example Mission

 

We wish to capture the enemy general on the horse. He is heavily protected and a direct assault would be too slow and allow him time to escape. Infiltration is not possible as there are too many enemy at his position.

Gambler assaults a nearby base with support from Talon.

 

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Not wishing to lose the base, and with little other RG forces posing a threat, the enemy general reinforces Krasnostav as he doesn't want RG to hold a town that would prevent him from using his airbase.

 

 

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With a lack of local protection Talon now transport Vegas to near the enemy general, and Vegas push hard to capture him quickly and extract back to the beach. The enemy forces are pinned in a firefight with Gambler and are unable to react quickly enough.

 

 

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#3 Wulfyn

Wulfyn

    Commander

  • ENLISTED INFANTRY
  • 24 posts

Posted 10 October 2014 - 22:11

Highroller

 

Highroller 1 (Lt.Col) - Overall administrative leadership of the Taskforce

Highroller 2 (Mjr) - Mission command of the Taskforce

 

Gambler

 

Gambler Platoon CO (Lt) - Command of Infantry Platoon

Gambler Platoon XO (2Lt) - Second In Command of Infantry Platoon

Gambler Medics (Spc) - Various medical personnel attached to Platoon Command

 

Gambler Fireteam Leader (Sgt) - Command of Fireteam, and Assault Team Leader

Gambler Second In Command (Cpl) - 2ic of Fireteam, and Support Team Leader

Gambler Grendier (Pvt/PFC*) - Assault Team, Pointman, carries grenade launcher

Gambler Light AT (Pvt/PFC) - Assault Team, carries anti-tank weaponry

Gambler Autorifleman (Pvt/PFC) - Assault Team, carries light machine gun

Gambler Engineer (Pvt/PFC) – Assault Team, carries entrenching tool and repair kit

Gambler Autorifleman (Pvt/PFC) - Support Team, carries light machine gun 

Gambler Marksman (Pvt/PFC) - Support Team, carries marksman rifle

Gambler Combat Medic (Pvt/PFC) – Support Team, carries basic medical supplies

 

Talon

 

Talon 1 (1Lt) - CO of Talon, pilot capable but primarily involved in air command and control

Talon 2 (2Lt) - XO of Talon, backup to CO but primarily lead pilot

Talon 3 (WO1) - Most senior non-officer pilot

Pilots (WO2/3) - Pilots / Co-pilots

 

Vegas

 

Vegas 1-0 (SSgt) - Team Leader

Vegas 1-1 (Sgt) - Assistant Team Leader

Vegas (Cpl) - Operators

Vegas (Spc) - Junior members

 

 

* Private / Private First Class are based upon experience, skill, leadership, and reliability of the RG Member





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