Mid Year Review
We have seen many good moments in the the last year that has meant a RGTF that goes from strength to strength. Although the TF will always ebb and flow with its members, the last year has seen a steady increase of its base and long term committed members. We now have a solid and effective ground infantry backed by a ferocious special forces detachment and highly efficient air wing. We have seen both the support squads flourish with members attending and have got back to the 4 squad infantry platoon we had some time ago.
Development continues to aim to provide members with a unique and challenging experience be it in the form of our twice yearly deployments, the excellent and content rich modpacks or our standard Sunday operations and Wednesday training. We have eliminated technical issues that used to plague our pack releases and have diligently tested each and every Sunday mission to have the most stable Sunday operations I have ever be a part of at Reality Gaming. It's is incredibly rare that we now have issues that break immersion. I firmly believe each week we put out the best content for training and Sunday operations from all sections of any community and we have vibrant and varied mid week member generated missions to enjoy.
We also have great members, great staff, NCO's and officers that all pull together to make RG the success it is now. New members must be in awe at the operation we perform here on a weekly bases and I think that is firmly represented by the new member retention we enjoy today and it is thanks to our leaders and staff that we have the most professional and organised Arma3 community going.
It is now and has always been a privilege for me to serve as part of Reality Gaming and I can only smile at the possibilities for the second half of 2016 and into 2017.
I hope you will all join me as Reality Gaming continues to push the boundaries of Arma and prove there is no better community to be a part of.
Task Force Status
Continued exposure from Bohemia Interactive and RGTF taking part in events such as EndGame and Tanoa release live stream has us as one of the go-to communities in Europe and the world. We have seen a huge boost to member applications and those taking BCT (9 fresh BCT's completed last week alone). This will undoubtedly put pressure on the TF and I feel some clarification is also needed about how we proceed through 2016 and into D8.
As our popularity has grown, so has our demand for spaces on Sunday missions. We have not yet hit the 60 player limit for Sunday operations but I feel that this may not be too long coming. Technically we have more active members than slots, though LAO's have always taken us within our maximum.
Community capacity and numbers:
*The server limit will have to remain at 60 players for the foreseeable future, this is made up of the following:
Total = 60 slots
While there has been some performance improvements to the Arma engine and we are expecting more in the coming weeks and moths, it is looking like this will only be able to enhance the game play of our existing members rather than giving us a significant overhead allowing us to increase numbers any further. It is important we protect the gaming experience of members we already have and play with us on a weekly basis.
We are continually pushing the bounds of what the modded Arma3 engine is capable of in large scale co-op operations with both our members and 150+ AI at any given time. We will therefore not be increasing our TF size in 2016 (baring some kind of miracle) and this should be taken into consideration when appointing members to squads and sections and especially looking forward to Deployment 8.
Reserves and auxiliaries:
It has been the case that reserve members are a TF reserve and not a squad/section reserve. Reserve members that sign up will always be allocated to their preferred Squad/Section in the first instance, though if that is not available, they will be asked to join a differing section slot, and then a differing section until the TF is at it's 60 limit.
Support sections that are full will roll over to Gamber. Gambler that is full will roll over to anywhere Platoon command needs them or Talon (thank you Talon for offering slots for members to be ground monkeys, door gunners, etc. if you have the space ). Unless otherwise stated Highroller and Vegas will not take roll over members.
Although some slots may be present at slot selection (loadout choices etc), they are only filled up to the limit of each section. Once we are full, we are full.
My aim is therefore to have all squads and sections full of signed up and permanent members with a group of auxiliary, reserves or more casual players that fill spaces of members that LOA, fail to RSVP or are AWOL.
The sign up process:
As we will soon almost certainly have the case that we have more members signing up than we have Sunday slots, I am going to reiterate the sign up process (below). Although we have applied this for Deployment, this will also be the same process should we have more members than spaces for a Sunday operation and will trigger once sign ups surpass slots for any section.
*All members will be expected to be in their TS channel no later than 1745hrs on Sunday. Members not in channel at that time and without contacting their CO to report they will be late, will be assumed to be a no show and their slot reassigned.
Leader group, devs and mission critical units:
These members will automatically be given a slot in each mission before any other unit, however I ask you lead by example and sign up in good fashion, or LOA early so your role can be substituted.
Those RG members with a permanent slot in a squad or section:
RSPV to the mission diary event before Saturday 23:59hrs to secure your standard slot - go about your day.
If you have not signed up by this point, it will be assumed that you do not intend to attend the mission and your slot will be made available for reserve or auxiliary members
*Recruits or those that have made Private and above but are not assigned to a permanent slot in a squad or section:
RSVP to the mission at your earliest convenience but no later than Saturday 23:59hrs to be added to the reserve list - go about your day
Those on the reserve list will be assigned to ANY open slot after the Saturday deadline has passed in the following order:-
1. Donators with Silver rank or higher AT THE TIME OF THEIR RSVP SIGN UP AND REGARDLESS OF AMOUNT assigned in time order (as per RSVP timestamp).
2. Those that have have signed up to the mission first (as per RSVP timestamp)
Sunday morning (before midday GMT), the full mission slots will be posted with the members assigned including any reserves up to our section limits. Attached will also be a 'reserve list' of surplus members in the order as stated above. These members will be slotted Sunday evening at 17:45 into positions that have become available due members that are no-show or late LOA's of slotted members
Members on this list will not be guaranteed a slot in the mission but if they are in the 'reserve and recruits' TS channel at 1745hrs (15 minutes before go time) they may be slotted - (in rank order stated above) - to open slots - please note, you may be asked to fill ANY role that the TF needs at the time.
*These members will go to the end of queue regardless of Rank, position, longevity, donation etc. - no exceptions
What this means:
If you find you are on a reserve list totalling 20 members and you are ranked 19th then you're almost certainly not going to be able to slot on Sunday and it's probably not worth turning up on Sunday evening to TS (unless you really want to or just hang out!).
If you are on the reserve list and find yourself at a high Rank, say 3rd, then there is a chance you will be able to slot and it's your choice if you would like to idle in the TS channel for a free slot if it becomes available.
Edited by Helios, 10 July 2016 - 06:13.
Adjusted HR and Gambler size with transfer of CSM role to PCO as Platoon Sergeant