Jump to content

  •  

Toggle shoutbox Task Force Shout Box Open the Shoutbox in a popup

@  Mozzy (Mon 18 Sep 17 - 17:59) Thanks Vil, but that radar feature is something that seems to bamboozle us. If it's off, we see nothing :mellow:
@  The Icarus (Mon 18 Sep 17 - 21:19) Coding for RGTA Malden. :) Got a firing range in the works where you can select 'number of targets and time to complete the range'. :)
@  Villhelm (Tue 19 Sep 17 - 08:43) It tracks targets that turn radar on, so you have to use it very sneakily. Also having active radar on makes it so much easier to radar lock you. Possibly try outpacing or outclimibing the shikra too, the F18 has a ridiculous acceleration
@  Mozzy (Tue 19 Sep 17 - 10:43) True, probably would be a good training topic at some point
@  Villhelm (Tue 19 Sep 17 - 10:54) Immore than happy to teach how it works from a game standpoint but I'll leave the skills to you, I'll draft a document
@  Daveo1996 (Tue 19 Sep 17 - 11:18) Gambler teaching Talon how to fly... this isn't going to end well :P
@  Slysi (Tue 19 Sep 17 - 11:38) .
@  Mozzy (Tue 19 Sep 17 - 12:09) Thanks Vill :)
@  Villhelm (Tue 19 Sep 17 - 12:51) Im not teaching anyone to fly, lord knows i cant do that outside the MELB (which is the easiest thing in the world) but i do test most things to death and if we have the F18 in the pack may as well use it, im going to stop flooding the chatbox now
@  pvt_p3te (Tue 19 Sep 17 - 13:59) Flying faster than 250km/h in a hot AO usually helps to not get shot down Mozzy ;)
@  CAESAR (Tue 19 Sep 17 - 21:36) That's classified ma'am.
@  stealthywarrior (Wed 20 Sep 17 - 11:00) training server
@  Andrews (Wed 20 Sep 17 - 12:10) Welcome to the Reality Gaming Task Force Goliath11. View Goliath11's Profile
@  Mozzy (Wed 20 Sep 17 - 17:39) Anyone else struggling to get onto the training server? 10 mins of loading and multiple attempts to no avail
@  Anto (Wed 20 Sep 17 - 17:49) Use server 1 - operations for training tonight . . .
@  stabcon (Wed 20 Sep 17 - 20:01) Apologies to all for the technical issues tonight. Wont happen again!
@  Andrews (Wed 20 Sep 17 - 20:31) Welcome to the Reality Gaming Task Force DavidGaiming. View DavidGaiming's Profile
@  Andrews (Wed 20 Sep 17 - 21:20) well done at training tonight all and thanks for helping to keep RG strong
@  A.Shepard (Wed 20 Sep 17 - 21:57) Me: It's good to have power again! FPL: Be a shame if something happened to it.
@  Andrews (Thu 21 Sep 17 - 11:05) Welcome to the Reality Gaming Task Force ramel9000. View ramel9000's Profile

  • Loading Countdowns

Posted Image




High Command



 


Highroller is the section in Reality Gaming that is responsible for the command and control of the Task Force. It has the ultimate responsibility and authority over the unit. From training to course level planning to operational execution - Highroller is there to organise and facilitate the ultimate combined arms MilSim experience of a large multinational community.


Those commanding from the Highroller section have significant responsibilities - for example, the use of force, finances, equipment, duties and mission effectiveness as well as providing detailed and continuing training on a weekly basis. Command plays a big part both in and out of missions, both from a pre-missions planning phase, to in-mission operation command, to debriefing after a successful Sunday operation. It is commands responsibility to make sure each training or Sunday operation is both successfully and enjoyable for all Reality Gaming members




pre-mission build-up

Posted Image




A great deal of time is spent before mission planning the Task Force strategy. This includes assigning assets, planning routes and objectives and making sure support assets will be in the correct place to assist the ground infantry as they progress towards their goals. Maps, grid coordinates, overall strategy and executions are determined taking into consideration the objective laid out by the mission at hand. As well as pre-mission planning, the Task Force commander of the day will also hold a briefing before the mission with officers and non-commissioned officers (NCO's) to make sure the plan is understood by all and any questions or revisions can be fine tuned. There is a full in-game briefing for all members by the Task Force commander before the operation begins.




Combined arms operations

Posted Image


 



Highroller Organisation (Command and Control)


As well as the in game command element, Highroller supports the Task Force by planning, scheduling and conducting weekly training and exercises of assigned forces with the aim of providing tactically sound and combat-ready military forces. Highroller members are tasked with serving the wider community both in MilSim and organisation. All our training and operations are constructed to build towards the pinnacle of our MilSim goals - our twice yearly Global Deployment






ORBAT TASKFORCE


Posted Image



ORBAT FIRST PLATOON


Posted Image




The Highroller group is made up of 4 members: Lt.Col. TFCO, TFXO, CSM.


The Lieutenant Colonel (Lieutenant Colonel Andrews) - Is the owner of Reality Gaming and community leader. He is responsible for the oversight of all RG systems and operation and has the final word on any Reality Gaming issues. As well as the figurehead of RG and promoting our values to the wider Amra3 community, The Lt.Col. also ensures the smooth running of Reality Gaming operations.


The Task Force commander (Major Mars) - is responsible for everything his unit does or fails to do both into and out of our Sunday operations. He cannot delegate this responsibility. The commander is responsible to both his superiors and his subordinates. He increases the effectiveness of the organisation by delegating to his subordinates the authority to accomplish their missions, holding subordinates responsible for their actions, and fostering a climate of mutual trust, cooperation, and teamwork. He organises his force based on the mission of the higher headquarters and a thorough understanding of his mission, enemy, terrain (and weather), troops and support available, time available, and civil considerations (METT-TC). The commanders tactical approach is responsible for ensuring the Task Force maintains combat effectiveness through limited casualties and loss of assets in missions.



The Task Force Executive Office (Captain Helios) - is the principal assistant to the Task Force commander. As the second in command, the XO must be ready to assume command immediately if the commander becomes a casualty. The XO transmits the commander's intent for the Task Force. His two main responsibilities are to direct the efforts of the Task Force staff and to sustain the Task Force itself.


Command Sergeant Major (CSM)
VACANT- The CSM is the senior non-commissioned officer (NCO) in the Task Force. He focuses on soldier welfare and individual training and on how well the TF carries out the commander's decisions and policies. The CSM can act as the commander's representative in supervising aspects vital to an operation, as determined by the commander. For example, he can help control movement through a breach in a critical obstacle or at a river crossing, or he can help coordinate a passage of lines or quarter assembly areas. He also plays a key role in the CSS effort as the CSS troubleshooter for the Task Force.






Posted Image


 



Andrews - Mars - Helios

Change Theme!