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@  CAESAR (Mon 24 Apr 17 - 16:38) Helios/Mars. Could we get svr 3 up for Cadre tonight please?
@  stabcon (Mon 24 Apr 17 - 16:39) Also a reminder to those on the course, starting in 1h 20 minutes :)
@  Helios (Mon 24 Apr 17 - 17:17) servers are up
@  CAESAR (Mon 24 Apr 17 - 17:19) Mucho thanks
@  Andrews (Tue 25 Apr 17 - 18:28) Welcome to the Reality Gaming Task Force Apollo13. View Apollo13's Profile
@  Apollo13 (Tue 25 Apr 17 - 18:47) thanks i have sent an application
@  Breacher (Tue 25 Apr 17 - 21:09) reaction to contact :)
@  Obi (Tue 25 Apr 17 - 21:11) Fuck yes.
@  Thehelloguy (Tue 25 Apr 17 - 21:13) Hardcore :o
@  CAESAR (Tue 25 Apr 17 - 22:13) lol, jesus christ
@  Obi (Tue 25 Apr 17 - 22:51) I will say this: Please don't switch out from your perfectly good rifle to try and look cool while closing in. You won't look half as cool as you think you will ;)
@  CAESAR (Tue 25 Apr 17 - 23:03) p o s e r shit
@  Obi (Tue 25 Apr 17 - 23:07) Fo' Sure.
@  Obi (Tue 25 Apr 17 - 23:08) I like the first bit, two man movement is rarely a thing, but it was fluid and then...like halfway through it goes to fuck-what.
@  Thehelloguy (Tue 25 Apr 17 - 23:21) I think I shed a tear
@  Breacher (Wed 26 Apr 17 - 01:17) Jesus guys, do we even know what a drill is? We are playing a simulator and we wonder why he switched to pistol? In real life, there is no other way to simulate different situations than this kind of drills. SAS kill house is nothing else too. Just a drill to simulate every fundamental failure.
@  Breacher (Wed 26 Apr 17 - 01:28) We do it every Wednesday, like chopper extraction, or CQB training etc. No drill (training) in the world is going to prepare you for a specific situation, but you can train how to avoid mistakes that been made by others in history operations. The rest is experience and talent.
@  CAESAR (Wed 26 Apr 17 - 04:07) You whopper.
@  Obi (Wed 26 Apr 17 - 06:53) Lol, I'm aware of why one would switch to a pistol, I didn't ask why.....I joked about having a perfectly good rifle and not switching. Calm down lol.
@  KIMBO-MK-1 (Wed 26 Apr 17 - 07:44) Thanks Ceasar its 8:45 and all I can think about is Burger King now!

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High Command



 


Highroller is the section in Reality Gaming that is responsible for the command and control of the Task Force. It has the ultimate responsibility and authority over the unit. From training to course level planning to operational execution - Highroller is there to organise and facilitate the ultimate combined arms MilSim experience of a large multinational community.


Those commanding from the Highroller section have significant responsibilities - for example, the use of force, finances, equipment, duties and mission effectiveness as well as providing detailed and continuing training on a weekly basis. Command plays a big part both in and out of missions, both from a pre-missions planning phase, to in-mission operation command, to debriefing after a successful Sunday operation. It is commands responsibility to make sure each training or Sunday operation is both successfully and enjoyable for all Reality Gaming members




pre-mission build-up

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A great deal of time is spent before mission planning the Task Force strategy. This includes assigning assets, planning routes and objectives and making sure support assets will be in the correct place to assist the ground infantry as they progress towards their goals. Maps, grid coordinates, overall strategy and executions are determined taking into consideration the objective laid out by the mission at hand. As well as pre-mission planning, the Task Force commander of the day will also hold a briefing before the mission with officers and non-commissioned officers (NCO's) to make sure the plan is understood by all and any questions or revisions can be fine tuned. There is a full in-game briefing for all members by the Task Force commander before the operation begins.




Combined arms operations

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Highroller Organisation (Command and Control)


As well as the in game command element, Highroller supports the Task Force by planning, scheduling and conducting weekly training and exercises of assigned forces with the aim of providing tactically sound and combat-ready military forces. Highroller members are tasked with serving the wider community both in MilSim and organisation. All our training and operations are constructed to build towards the pinnacle of our MilSim goals - our twice yearly Global Deployment






ORBAT TASKFORCE


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ORBAT FIRST PLATOON


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The Highroller group is made up of 4 members Lt.Col. TFCO, TFXO, CSM.


The Lieutenant Colonel (Lieutenant Colonel Andrews) - Is the owner of Reality Gaming and community leader. He is responsible for the oversight of all RG systems and operation and has the final word on any Reality Gaming issues. As well as the figurehead of RG and promoting our values to the wider Amra3 community, The Lt.Col. also ensures the smooth running of Reality Gaming operations.


The Task Force commander (Major Mars) - is responsible for everything his unit does or fails to do both into and out of our Sunday operations. He cannot delegate this responsibility. The commander is responsible to both his superiors and his subordinates. He increases the effectiveness of the organisation by delegating to his subordinates the authority to accomplish their missions, holding subordinates responsible for their actions, and fostering a climate of mutual trust, cooperation, and teamwork. He organises his force based on the mission of the higher headquarters and a thorough understanding of his mission, enemy, terrain (and weather), troops and support available, time available, and civil considerations (METT-TC). The commanders tactical approach is responsible for ensuring the Task Force maintains combat effectiveness through limited casualties and loss of assets in missions.



The Task Force Executive Office (Captain Helios) - is the principal assistant to the Task Force commander. As the second in command, the XO must be ready to assume command immediately if the commander becomes a casualty. The XO transmits the commander's intent for the Task Force. His two main responsibilities are to direct the efforts of the Task Force staff and to sustain the Task Force itself.


Command Sergeant Major (CSM)
VACANT- The CSM is the senior non-commissioned officer (NCO) in the Task Force. He focuses on soldier welfare and individual training and on how well the TF carries out the commander's decisions and policies. The CSM can act as the commander's representative in supervising aspects vital to an operation, as determined by the commander. For example, he can help control movement through a breach in a critical obstacle or at a river crossing, or he can help coordinate a passage of lines or quarter assembly areas. He also plays a key role in the CSS effort as the CSS troubleshooter for the Task Force.






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Andrews - Mars - Helios

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