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@  stabcon (Mon 24 Apr 17 - 16:39) Also a reminder to those on the course, starting in 1h 20 minutes :)
@  Helios (Mon 24 Apr 17 - 17:17) servers are up
@  CAESAR (Mon 24 Apr 17 - 17:19) Mucho thanks
@  Andrews (Tue 25 Apr 17 - 18:28) Welcome to the Reality Gaming Task Force Apollo13. View Apollo13's Profile
@  Apollo13 (Tue 25 Apr 17 - 18:47) thanks i have sent an application
@  Breacher (Tue 25 Apr 17 - 21:09) reaction to contact :)
@  Obi (Tue 25 Apr 17 - 21:11) Fuck yes.
@  Thehelloguy (Tue 25 Apr 17 - 21:13) Hardcore :o
@  CAESAR (Tue 25 Apr 17 - 22:13) lol, jesus christ
@  Obi (Tue 25 Apr 17 - 22:51) I will say this: Please don't switch out from your perfectly good rifle to try and look cool while closing in. You won't look half as cool as you think you will ;)
@  CAESAR (Tue 25 Apr 17 - 23:03) p o s e r shit
@  Obi (Tue 25 Apr 17 - 23:07) Fo' Sure.
@  Obi (Tue 25 Apr 17 - 23:08) I like the first bit, two man movement is rarely a thing, but it was fluid and then...like halfway through it goes to fuck-what.
@  Thehelloguy (Tue 25 Apr 17 - 23:21) I think I shed a tear
@  Breacher (Wed 26 Apr 17 - 01:17) Jesus guys, do we even know what a drill is? We are playing a simulator and we wonder why he switched to pistol? In real life, there is no other way to simulate different situations than this kind of drills. SAS kill house is nothing else too. Just a drill to simulate every fundamental failure.
@  Breacher (Wed 26 Apr 17 - 01:28) We do it every Wednesday, like chopper extraction, or CQB training etc. No drill (training) in the world is going to prepare you for a specific situation, but you can train how to avoid mistakes that been made by others in history operations. The rest is experience and talent.
@  CAESAR (Wed 26 Apr 17 - 04:07) You whopper.
@  Obi (Wed 26 Apr 17 - 06:53) Lol, I'm aware of why one would switch to a pistol, I didn't ask why.....I joked about having a perfectly good rifle and not switching. Calm down lol.
@  KIMBO-MK-1 (Wed 26 Apr 17 - 07:44) Thanks Ceasar its 8:45 and all I can think about is Burger King now!
@  Daveo1996 (Wed 26 Apr 17 - 08:03) Ugh and now I want McDonalds

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Platoon Command [GAMBLER]


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The main infantry unit in Taskforce RG is Gambler. It is the core fighting force excelling in all our tasks. Gambler is specialized in a wide range of skills, including among others: direct assault, ambush, defense, counter-attack, shoot-and-scoot, marching fire, airborne- air- and mechanized operations, and FISH and CHIPS.




Gambler consists currently of 5 groups, Platoon Command, Platoon Medics and 3 Rifle Squads.



Platoon Command is the governing body of Gambler and consists of First Lieutenant TAE and Second Lieutenant Helios. They make sure Gambler stays as sharp as a razor and get the job done in a quick and effective manner.




The Platoon Medics are experts in their field. Their received training and knowledge allows them to help all wounded and get everyone back up on their feet in a jiffy. Bullet wounds, broken legs, head trauma, bee stings or just explosive diarrhea... they have seen it all. The medical team is led by Senior Medic, Specialist Lao and further consists of Specialist L.Banks and Specialist TBWilliams.




​Platoon Command Addressing Gambler


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The 3 Rifle Squads within Gambler are Arrow, Blade and Cutlass - all named after deadly pointy weapons that kill, just like the squads themselves. The squads consist of nine men and are made up of a Squad Leader and a Second in command, a grenadier, a marksman, two automatic riflemen, a anti-armour specialist, a squad medic and a mechanic.






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As it stands, Arrow is led by Sergeant Doolz, Blade is led Sergeant Villhelm and Cutlass is led by Sergeant Veged. Each squad has is own characteristics and is individually really strong, but as a team we're unstoppable.


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There is a wise saying:


"If you want to go fast, go alone. If you want to go far, go together. If you want both, join Gambler."

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