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@  Villhelm (Thu 14 Jun 18 - 14:17) New roadmap, expect a new destroyer class ship, AA batteries, anti radiation missiles and smaller bombs in July!
@  Painmace (Thu 14 Jun 18 - 14:54) Is this roadmap visualized somewhere?
@  CAESAR (Thu 14 Jun 18 - 14:57) BI's Sitrep.
@  Villhelm (Thu 14 Jun 18 - 15:10) Roadmap here: https://arma3.com/ne...18#.WyKFXSAnaUk
@  stabcon (Thu 14 Jun 18 - 15:14) thats pretty sweet actually, be nice to have vanilla content we can put to use.
@  Daveo1996 (Thu 14 Jun 18 - 15:15) "Old Man" 'Open world singleplayer scenario' sounds interesting
@  L.Banks (Thu 14 Jun 18 - 18:47) looking forward to using the 'liberty' as a compact/covert staging point for a tanoa infiltration op
@  stabcon (Thu 14 Jun 18 - 20:47) Mission post is up, VERY important to RSVP asap, get your spot reserved
@  shrap (Fri 15 Jun 18 - 16:47) Dozer... We are expecting to be hit hard and having to fight off hordes of fanatical enemies ! :P
@  Andrews (Sat 16 Jun 18 - 09:58) Welcome to the Reality Gaming Task Force HalopsP. View HalopsP's Profile
@  stabcon (Sat 16 Jun 18 - 13:48) looking for some testers over the weekend to check out a thing or two for future updates, grab me on steam 'stabcon' if you'd like to help
@  Andrews (Sun 17 Jun 18 - 04:22) Welcome to the Reality Gaming Task Force RubenErync. View RubenErync's Profile
@  Andrews (Sun 17 Jun 18 - 14:22) Welcome to the Reality Gaming Task Force Tomy. View Tomy's Profile
@  BilboD (Mon 18 Jun 18 - 00:34) How to extend a warm welcome.
@  BilboD (Mon 18 Jun 18 - 00:36) The wait is almost over.
@  BilboD (Mon 18 Jun 18 - 00:37) VEGAS Exfil CAS.
@  Daveo1996 (Mon 18 Jun 18 - 00:43) Are you sure with that amount of ordnance dropped on those 2 MI8's that they are properly destroyed? lol nice one
@  Andrews (Mon 18 Jun 18 - 08:17) Welcome to the Reality Gaming Task Force TimothyBiots. View TimothyBiots's Profile
@  BilboD (Mon 18 Jun 18 - 11:48) @Daveo. I didn't want them proving to be a threat to Gambler and we don't get paid extra for rewturning ammo to the stores.
@  Daveo1996 (Mon 18 Jun 18 - 13:02) I think we need to swap ammo suppliers :)

Changes in [RG] Mission Template Lynx - v 3.0.3

Version Lynx - v 3.0.3
  • v3.0.3
  • [FIXED] Medic and Engineer slots fixed
  • [DISABLED] Headless Client disabled until further notice, not a variable we need right now.
  • v3.0.2
  • [ADDED] Headless Client
  • v3.0.1
  • [FIXED] Error spam caused by bad description name on Talon Support. (Thanks Sam for spotting the error).
  • v3.0.0
  • [UPDATED] All units replaced for the new pack
  • [REMOVED] Some of the medic buildings, as they were never used
  • v2.8.0
  • [UPDATED] ACE Settings fixing the final bugs. (Map point colors, quick mount priority, PAK consume on use)
  • [FIXED] MCC Access
  • [UPDATED] Slot names
  • [ADDED] Fortify module
  • v2.7.0
  • [UPDATED] updated ACE settings
  • v2.6.0
  • [ADDED] MTP units - to be used in woodland areas's and the current WD uniforms will be used in jungle environments
  • [ADDED] Vegas and HR drones
  • [UPDATED] Modified modules for Indus update
  • v2.5.1
  • - Fixed Gambler medics - now all doctors
  • - Updated named slots Dussack 2iC
  • v2.5.0
  • - Updated for Grus modpack
  • - Updated named slots
  • - Updated init.sqf file
Version Indus - v 2.7.0
  • v2.7.0
  • [UPDATED] updated ACE settings
  • v2.6.0
  • [ADDED] MTP units - to be used in woodland areas's and the current WD uniforms will be used in jungle environments
  • [ADDED] Vegas and HR drones
  • [UPDATED] Modified modules for Indus update
  • v2.5.1
  • - Fixed Gambler medics - now all doctors
  • - Updated named slots Dussack 2iC
  • v2.5.0
  • - Updated for Grus modpack
  • - Updated named slots
  • - Updated init.sqf file
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