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(Mon 11 Feb 19 - 17:32)I started working on an alternative for my former group and it's still in development. Meanwhile it's become open source (since I left my former group upon joining RG)
(Mon 11 Feb 19 - 18:35)I get that you have had some bad experiences with it (trust me, old RG guys have had worse!), but Ptero and the other devs have put a metric fuck load of work into the pack and updates we need in future wont be possible without a sync client, so let's get behind that before we start complaining or backseat devving.
(Mon 11 Feb 19 - 18:40)^ was about to put something similiar to you there Caesar, I'd like to also point out that there are proper channels for this sort feedback and it should be taken instead of the shoutbox, Well done to all those involved in keeping the RG Mods Train on the right tracks
(Tue 12 Feb 19 - 13:49)I advise anyone who has not yet done so to start setting up the new mod pack, really easy to follow step by step guide from Ptero and plenty of people willing to help if you have issues, unless you really want to be that guy who decides to sort it out 5 mins before training tomoz
(Wed 13 Feb 19 - 20:47)ATTENTION ALL: If you are getting kicked please send a PM to Riott and Ptero with your client log from tonight, these can be found in C:\Users\<username>\AppData\Local\Arma 3
This is a screenshot I found of OP. Treeline in the makings. All those units plus more not on the picture were linked to the trigger and were acting as the first wave of enemies lunging itself at Gambler. This were taken very early on in the makings of the mission. Ended up deleting all the infantry and adding a lot more vehicles instead for the first wave. All the vehicles were given special scripts I found on a forum somewhere, so that they would keep on driving but the gunner would still engage. Was a big learning experience dealing with the AI in testing of that mission.