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@  Sheppard (Tue 13 Nov 18 - 08:57) @Affy :D Lies. I'm just sad I can't jump to Blade Chan and shout Affy sucks anymore.
@  Sobchak (Tue 13 Nov 18 - 10:26) Sheppard, you can, its still part of our pre-mission warm up.
@  CAESAR (Tue 13 Nov 18 - 16:18) Fallout is out!
@  Andrews (Tue 13 Nov 18 - 17:30) Welcome to the Reality Gaming Task Force MonkeyMadness20. View MonkeyMadness20's Profile
@  Daveo1996 (Tue 13 Nov 18 - 17:52) Hitman 2 > Fallout 76 :)
@  Shlee (Tue 13 Nov 18 - 18:48) What happened to the chopper did it get back safe?
@  BilboD (Tue 13 Nov 18 - 18:51) Unfortunately, the hardest part of recovering to Base safely without a tail rotor is the last 5 metres. There is a large possibility of unintended over rotation or tipping at the point of landing. We lost the airframe om landing.
@  TAE (Wed 14 Nov 18 - 09:55) Bilbo... you've got to do it like the WH40k Orks. Believe in it's flying capability and it will fly. Maybe Talons needs to paint their air frames red... can't hurt, right?
@  KIMBO-MK-1 (Wed 14 Nov 18 - 13:10) @TAE Lmao
@  Lethals (Wed 14 Nov 18 - 16:17) Hey, I wouldn't mind some custom paint :D It helps with flying, just like adding racing stripes on a car improves its racing capability
@  KIMBO-MK-1 (Wed 14 Nov 18 - 21:27) Thanks for the training tonight Vill
@  BilboD (Thu 15 Nov 18 - 01:16) @TAE thanks for the advice. I had complete faith in the pilot, one of the benefits of sitting in the co-pilot seat. You get a great front row seat.. Although I always think with the Blackhawks a good rainbow and glitter paint job would make it look like a Unicorn. :P
@  Lethals (Thu 15 Nov 18 - 02:50) Tactical inserion of a Jet into the battlefield? Talon has that one sorted.
We sligned a Jet into an area, unsligned it in the air and continued to fly around with it no problem. GIF had size restriction so it cropped it :(
@  Curpling (Thu 15 Nov 18 - 06:38) The only thing needed now is to reslign it midair again and then exfill wit the helicopter.
@  L.Banks (Thu 15 Nov 18 - 12:48) So basically you can make any jet VTO, just need a better place for it to land... nice!
@  Lethals (Thu 15 Nov 18 - 13:32) It's a great way to save fuel for the travel haha :D
@  CAESAR (Thu 15 Nov 18 - 15:25) "Back in my day..." we had a working rocket assisted landing and take off C130
@  L.Banks (Thu 15 Nov 18 - 17:46) Definitely Ork technology that
@  Daveo1996 (Thu 15 Nov 18 - 22:03) Sins of a Solar Empire: Rebellion is free on Humblebundle :)
@  Andrews (Thu 15 Nov 18 - 23:49) @Daveo1996 nice one!

Submitter

File Information

  • Submitted: 19 Sep 2017 17:44
  • Last Updated: 08 Nov 2018 16:20
  • File Size: 53.6KB
  • Views: 686
  • Downloads: 141

Previous Versions

  • 04 Nov 2018 Download [RG] Mission Template Mensa - v 3.0.9
  • 09 Oct 2018 Download [RG] Mission Template Mensa - v 3.0.8
  • 19 Jun 2018 Download [RG] Mission Template Lynx - v 3.0.5
  • 25 Feb 2018 Download [RG] Mission Template Indus - v 2.7.0

Download [RG] Mission Template Mensa - v 3.1.0

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RealityGaming official mission template, build by [RG]Mars, [RG]Helios, and [RG]D. Icarus

What's New in Version Mensa - v 3.1.0 (See full changelog)

  • v3.1.0
  • [FIXED] Bugged out Gambler crate
  • v3.0.9
  • [UPDATED] Names and Ranks
  • [UPDATED] ACE Nightvision Settings
  • v3.0.8
  • [REMOVED] Medical tents, as they are currently not available in the pack.
  • [UPDATED] Unit names and ranks.
  • [ADDED] AR2i Darter 2.
  • [ADDED] Extra gear in Talon and FSG crate as requested.
  • [UPDATED] First release of new settings due to mod update.
  • v3.0.7
  • [UPDATED] Unit names and ranks.
  • [ADDED] Missile Rack for resupplying harriers, etc.
  • v3.0.6
  • [LEGACY] MCC removal, unreleased.
  • v3.0.5
  • [ADDED] Ammo and Fuel vehicles added.
  • [FIXED] Andrew's camera.
  • v3.0.4
  • [LEGACY] Experimental version.
  • v3.0.3
  • [FIXED] Medic and Engineer slots fixed.
  • [DISABLED] Headless Client disabled until further notice, not a variable we need right now.
  • v3.0.2
  • [ADDED] Headless Client.
  • v3.0.1
  • [FIXED] Error spam caused by bad description name on Talon Support. (Thanks Sam for spotting the error).
  • v3.0.0
  • [UPDATED] All units replaced for the new pack.
  • [REMOVED] Some of the medic buildings, as they were never used.
  • v2.8.0
  • [UPDATED] ACE Settings fixing the final bugs. (Map point colors, quick mount priority, PAK consume on use).
  • [FIXED] MCC Access.
  • [UPDATED] Slot names.
  • [ADDED] Fortify module.
  • v2.7.0
  • [UPDATED] updated ACE settings.
  • v2.6.0
  • [ADDED] MTP units - to be used in woodland areas's and the current WD uniforms will be used in jungle environments.
  • [ADDED] Vegas and HR drones.
  • [UPDATED] Modified modules for Indus update .
  • v2.5.1
  • - Fixed Gambler medics - now all doctors.
  • - Updated named slots Dussack 2iC.
  • v2.5.0
  • - Updated for Grus modpack.
  • - Updated named slots.
  • - Updated init.sqf file.




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