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@  Guss (Fri 21 Jul 17 - 08:20) @dashman97 don't forget to fill in An application by clicking on the 'join' tab itself if you'd wish to join us.
@  KIMBO-MK-1 (Fri 21 Jul 17 - 10:01) R.I.P. chester bennington! Hope the crapf on his wifes twitter account is down to hackers!
@  Andrews (Fri 21 Jul 17 - 13:30) Welcome to the Reality Gaming Task Force Kennethkiz. View Kennethkiz's Profile
@  Helios (Sun 23 Jul 17 - 05:49) Driving back home through France right now. Will post roster once home :) see you all tonight!
@  Andrews (Sun 23 Jul 17 - 11:28) Welcome to the Reality Gaming Task Force El-Dakamawy. View El-Dakamawy's Profile
@  Guss (Sun 23 Jul 17 - 15:09) Have fun guys and good luck!
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@  Helios (Sun 23 Jul 17 - 17:00) @Guss thnx! :) enjoy the holiday!
@  Mozzy (Sun 23 Jul 17 - 20:11) Ever wondered what Talon does back at base?
@  Wessy_NLD (Sun 23 Jul 17 - 20:35) When Arma strikes
@  Jay-Eff (Sun 23 Jul 17 - 21:00) Man, I tried to help D-Dog but every single body part had 6x large cuts, 8x tears, crushed tissue and more
@  The Icarus (Sun 23 Jul 17 - 21:08) Hope everyone had fun, despite the lag issues. I think I have found the problem though and will run some tests in the future during some zeus missions. If my theory is correct, it's a pretty easy fix that can be done by zeus. Just have to write a story line for the zeus missions. :)
@  CAESAR (Sun 23 Jul 17 - 22:09) It was good fun, cheers Icarus!
@  Wessy_NLD (Sun 23 Jul 17 - 22:55) Yeah good mission thx Icarus
@  Villhelm (Mon 24 Jul 17 - 10:35) Loads of fun, now i have to follow it with zombies on Friday!
@  Andrews (Mon 24 Jul 17 - 16:00) Welcome to the Reality Gaming Task Force Robertnok. View Robertnok's Profile
@  Villhelm (Tue 25 Jul 17 - 15:59) Ill be very quickly running over some tips on mission making for RG tomorrow after training (note not Missionmaking 101 but ill be referring you to places that do it)
@  Daveo1996 (Wed 26 Jul 17 - 20:08) WE'RE FRIENDLY!!!!!
@  A.Shepard (Wed 26 Jul 17 - 20:11) Sounds like something the enemy would say.
@  CAESAR (Wed 26 Jul 17 - 22:36) We couldn't hear Perkins over the canon and bodies being ripped asunder.

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  • Submitted: 03 Apr 2017 11:44
  • Last Updated: 03 Apr 2017 11:44
  • File Size: Unknown
  • Views: 188
  • Downloads: 49

Download Enhanced Soundscape 1.06

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Screenshots
Enhanced Soundscape is a sound enhancement modification for ArmA3. It adds additional, weapon-sound related features to the game. Those are hill/mountain reverb and reflections, forest reflections as well as reflections from houses in urban areas.
The basic principle is: Firing a weapon creates a loud noise, noise is waves that swing through the air/make the air swing and those waves get reflected off objects and terrain. The volume levels were done with my soundmod "DynaSound 2" in mind, but ES works with every mod including the vanilla sounds since nothing "core" is changed.

Real-time calculated Hill/mountain reverb:
The feature simulates the reflection of the gunshot-noise when there are hills around you. The further the mountain/hill, the more diffuse the reflection will be. Close terrain will reflect a clear "popp", while mountains in the distance will send back a diffuse, "crumbly" echo. The feature is calculated in real-time and real-environment, meaning you will actually be able to see the mountain the shot got reflected from.

Forest reverb:
So many trees and plants around you create some kind of "half-enclosed space". You will hear a thick layer all around you when firing inside a forest!

Urban reverb:
The many hard surfaces of houses in urban areas give a very direct and harsh reflection when firing a gun. The mod simulates this by playing slapback sounds from the actual walls when firing next to houses in urban areas. The result is a "thickened" feeling when firing your gun.




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