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@  Jammer (Sat 23 Sep 17 - 10:38) congrats Guss! this blue beret thingie sounds oddly familiar though...
@  KIMBO-MK-1 (Sat 23 Sep 17 - 11:13) congrats Guss when do you get a gustov?
@  Andrews (Sat 23 Sep 17 - 15:25) Welcome to the Reality Gaming Task Force coasulfeme. View coasulfeme's Profile
@  Guss (Sat 23 Sep 17 - 17:02) A gustov? :P what is that supposed to be?
@  KIMBO-MK-1 (Sat 23 Sep 17 - 21:13) You know what Guss! If I knew this was gonna be a test on spelling I would have brought a pencil!
@  Sobchak (Sat 23 Sep 17 - 21:20) Wait kimbo.. You play arma with one of the apple pen's? That explains everything! JK JK, u know its luv!
@  Sam (Sun 24 Sep 17 - 07:39) I think Kimbo was referring to the 84mm Carl Gustav ;)
@  KIMBO-MK-1 (Sun 24 Sep 17 - 08:28) Good luck today all!
@  Andrews (Sun 24 Sep 17 - 12:22) Ready for battle and have some extra ammo https://i.imgur.com/po5lyDu.jpg
@  Andrews (Sun 24 Sep 17 - 13:55) Welcome to the Reality Gaming Task Force Aaronpl. View Aaronpl's Profile
@  Guss (Sun 24 Sep 17 - 17:17) Ah that would explain a lot :P i only wish. Only received An FNC to do my training with.
@  Seanster (Sun 24 Sep 17 - 20:54) https://youtu.be/swjYGaVZ2ZU
@  Greeny1911 (Sun 24 Sep 17 - 21:12) was just about to ask for that footage
@  Thehelloguy (Sun 24 Sep 17 - 21:25) Comedy gold tonight!
@  Wessy_NLD (Sun 24 Sep 17 - 21:27) Hahaha great one guy's
@  Callum (Sun 24 Sep 17 - 21:33) Loved the mission Daveo, here's an intense part w/ added Villhelm reaction at the end!
@  Daveo1996 (Sun 24 Sep 17 - 23:06) Thanks all, already starting to work on part 3 of the saga :)
@  CAESAR (Mon 25 Sep 17 - 07:28) Well done dudes
@  bone (Mon 25 Sep 17 - 10:50) ~ removed due to shoutbox lag
@  bone (Mon 25 Sep 17 - 10:51) Yeah nice one Daveo. I liked the pacing and variety in encounters, keep it up!

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  • Submitted: 03 Apr 2017 11:44
  • Last Updated: 12 Sep 2017 16:49
  • File Size: 41.25MB
  • Views: 306
  • Downloads: 77

Download Enhanced Soundscape 1.21

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Screenshots
Enhanced Soundscape is a sound enhancement modification for ArmA3. It adds additional, weapon-sound related features to the game. Those are hill/mountain reverb and reflections, forest reflections as well as reflections from houses in urban areas.
The basic principle is: Firing a weapon creates a loud noise, noise is waves that swing through the air/make the air swing and those waves get reflected off objects and terrain. The volume levels were done with my soundmod "DynaSound 2" in mind, but ES works with every mod including the vanilla sounds since nothing "core" is changed.

Real-time calculated Hill/mountain reverb:
The feature simulates the reflection of the gunshot-noise when there are hills around you. The further the mountain/hill, the more diffuse the reflection will be. Close terrain will reflect a clear "popp", while mountains in the distance will send back a diffuse, "crumbly" echo. The feature is calculated in real-time and real-environment, meaning you will actually be able to see the mountain the shot got reflected from.

Forest reverb:
So many trees and plants around you create some kind of "half-enclosed space". You will hear a thick layer all around you when firing inside a forest!

Urban reverb:
The many hard surfaces of houses in urban areas give a very direct and harsh reflection when firing a gun. The mod simulates this by playing slapback sounds from the actual walls when firing next to houses in urban areas. The result is a "thickened" feeling when firing your gun.




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