Jump to content

  •  

Toggle shoutbox Task Force Shout Box Open the Shoutbox in a popup

@  Anto (Wed 16 Aug 17 - 14:58) @Thehelloguy Does this mean you've got your left and right sorted out and can be allowed to drive the Coyotes again?
@  Villhelm (Wed 16 Aug 17 - 15:14) When you can tell the difference between cutlass and charlie you can criticise
@  Thehelloguy (Wed 16 Aug 17 - 15:32) HAHA! That made my day Anto! Hopefully I havent degraded when it comes to left and right,
@  stabcon (Wed 16 Aug 17 - 16:04) looks good mozzy. you though of doing any others?
@  Andrews (Wed 16 Aug 17 - 16:09) Welcome to the Reality Gaming Task Force stgeorge. View stgeorge's Profile
@  Mozzy (Wed 16 Aug 17 - 16:32) @stabcon I'm always up for a commission ;)
@  Wessy_NLD (Wed 16 Aug 17 - 17:48) nice mozzy
@  Andrews (Wed 16 Aug 17 - 18:32) Welcome to the Reality Gaming Task Force Sandycaw. View Sandycaw's Profile
@  Andrews (Thu 17 Aug 17 - 03:45) Welcome to the Reality Gaming Task Force Justinpautt. View Justinpautt's Profile
@  shrap (Thu 17 Aug 17 - 07:21) Congrats helloguy! From this day forward, you have to find a job and you are going to wish you were a student again :)
@  Villhelm (Thu 17 Aug 17 - 08:03) Thanks all for coming to training, i see we all enjoyed the explosions
@  Andrews (Thu 17 Aug 17 - 13:54) Welcome to the Reality Gaming Task Force Maryagoony. View Maryagoony's Profile
@  Akseone (Thu 17 Aug 17 - 15:21) Fair few faces knocking about since I was last here. Going to be practicing some bits tonight if anyone wants to hop on with me and have a bit of fun. Should be in and on at 1900gmt
@  Akseone (Thu 17 Aug 17 - 15:22) Get to know the new guys :)
@  Akseone (Thu 17 Aug 17 - 20:17) Great fun this evening gents thanks for Joining me :)
@  Wessy_NLD (Thu 17 Aug 17 - 20:20) it sure was great fun
@  joketheman (Thu 17 Aug 17 - 20:23) Yes that was some grate fun
@  Mozzy (Thu 17 Aug 17 - 22:28) I call her "El Diablo"
@  Wessy_NLD (Fri 18 Aug 17 - 08:03) NOICE
@  Villhelm (Fri 18 Aug 17 - 08:03) Now do the helicopters

  • Loading Countdowns

Submitter

File Information

  • Submitted: 03 Apr 2017 11:44
  • Last Updated: 03 Apr 2017 11:44
  • File Size: Unknown
  • Views: 212
  • Downloads: 54

Download Enhanced Soundscape 1.06

- - - - -



Screenshots
Enhanced Soundscape is a sound enhancement modification for ArmA3. It adds additional, weapon-sound related features to the game. Those are hill/mountain reverb and reflections, forest reflections as well as reflections from houses in urban areas.
The basic principle is: Firing a weapon creates a loud noise, noise is waves that swing through the air/make the air swing and those waves get reflected off objects and terrain. The volume levels were done with my soundmod "DynaSound 2" in mind, but ES works with every mod including the vanilla sounds since nothing "core" is changed.

Real-time calculated Hill/mountain reverb:
The feature simulates the reflection of the gunshot-noise when there are hills around you. The further the mountain/hill, the more diffuse the reflection will be. Close terrain will reflect a clear "popp", while mountains in the distance will send back a diffuse, "crumbly" echo. The feature is calculated in real-time and real-environment, meaning you will actually be able to see the mountain the shot got reflected from.

Forest reverb:
So many trees and plants around you create some kind of "half-enclosed space". You will hear a thick layer all around you when firing inside a forest!

Urban reverb:
The many hard surfaces of houses in urban areas give a very direct and harsh reflection when firing a gun. The mod simulates this by playing slapback sounds from the actual walls when firing next to houses in urban areas. The result is a "thickened" feeling when firing your gun.




Random Files





  • 15 Total Files
  • 7 Total Categories
  • 2 Total Authors
  • 4,276 Total Downloads
  • Dynasound Latest File
  • Helios Latest Submitter

user(s) are online (in the past 15 minutes)

members, guests, anonymous users

Change Theme!