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@  Oryou (Tue 27 Jun 17 - 12:19) I've seen those that fit onto a stretcher, would be great
@  Breacher (Tue 27 Jun 17 - 12:53) Unfortunately you still have to "kiss" him :( I guess that's why people leave me behind when I am down, no one wants to "kiss" me :D
@  Oryou (Tue 27 Jun 17 - 12:59) No, you use a mask, much better
@  KIMBO-MK-1 (Tue 27 Jun 17 - 15:01) Breacher thats why I get hit so much I love them Kisses xxxx :P
@  Andrews (Tue 27 Jun 17 - 15:52) Welcome to the Reality Gaming Task Force mute all. View mute all's Profile
@  TAE (Tue 27 Jun 17 - 16:41) Two days after Mars disappears with Myhrr, the world is once more on fire. Coincidence? I don't think so
@  Breacher (Tue 27 Jun 17 - 17:40) Just his ghost taking revenge on those who betrayed us... :D
@  Wessy_NLD (Tue 27 Jun 17 - 18:17) @Breacher I hope not...:D
@  shrap (Wed 28 Jun 17 - 11:25) TAE are you suggesting that in D10 we find out Mars went AWOL with Myhrr and never sunk ? :)
@  TAE (Wed 28 Jun 17 - 12:14) It certainly felt that way, with most of Ukraine as well as a ton of other companies being "down" to a cyber attack. Have you looked at the Myhrr box?
@  Villhelm (Wed 28 Jun 17 - 12:21) Its not that kind of supervirus :P
@  TAE (Wed 28 Jun 17 - 12:36) How can you say that?
@  L.Banks (Wed 28 Jun 17 - 13:55) Actually it was never defined as a biological virus, just as a WMD that could destroy humanity
@  Breacher (Wed 28 Jun 17 - 14:41) Nah, D10 headline should be "rouge one", everybody hates us now after what mars did :) I think we should fight for restoring our dignity :)
@  Villhelm (Wed 28 Jun 17 - 14:46) Breacher i dont think calling us red one would really help, and Mars did the right thing.
@  Breacher (Wed 28 Jun 17 - 14:51) I would do it the same way, with dignity I mean the Image we had before the end of D9. Just imagine how angry everyone (Superpowers) is at Mars, but he is gone now, so blaming us would actually be the logical thing :)
@  Obi (Wed 28 Jun 17 - 18:36) I like where Breacher is going with that. Like when GIJOE were in the crap in the comics. Had to defend against 'friendly' forces and all that.
@  Breacher (Wed 28 Jun 17 - 19:12) I should write a story and send it to the Devs. Maybe :D
@  Brooks (Wed 28 Jun 17 - 19:16) Best idea ever.
@  Daveo1996 (Wed 28 Jun 17 - 20:03) ughhhhhhh!! pmsl

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  • Submitted: 03 Apr 2017 11:44
  • Last Updated: 03 Apr 2017 11:44
  • File Size: Unknown
  • Views: 173
  • Downloads: 48

Download Enhanced Soundscape 1.06

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Screenshots
Enhanced Soundscape is a sound enhancement modification for ArmA3. It adds additional, weapon-sound related features to the game. Those are hill/mountain reverb and reflections, forest reflections as well as reflections from houses in urban areas.
The basic principle is: Firing a weapon creates a loud noise, noise is waves that swing through the air/make the air swing and those waves get reflected off objects and terrain. The volume levels were done with my soundmod "DynaSound 2" in mind, but ES works with every mod including the vanilla sounds since nothing "core" is changed.

Real-time calculated Hill/mountain reverb:
The feature simulates the reflection of the gunshot-noise when there are hills around you. The further the mountain/hill, the more diffuse the reflection will be. Close terrain will reflect a clear "popp", while mountains in the distance will send back a diffuse, "crumbly" echo. The feature is calculated in real-time and real-environment, meaning you will actually be able to see the mountain the shot got reflected from.

Forest reverb:
So many trees and plants around you create some kind of "half-enclosed space". You will hear a thick layer all around you when firing inside a forest!

Urban reverb:
The many hard surfaces of houses in urban areas give a very direct and harsh reflection when firing a gun. The mod simulates this by playing slapback sounds from the actual walls when firing next to houses in urban areas. The result is a "thickened" feeling when firing your gun.




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