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@  Helios (Thu 12 Oct 17 - 19:12) Thnx all!
@  KIMBO-MK-1 (Fri 13 Oct 17 - 10:21) anyone Zeusing a mission tonight?
@  KIMBO-MK-1 (Fri 13 Oct 17 - 10:26) FRIDAY 13th what could go wrong?
@  Thehelloguy (Fri 13 Oct 17 - 12:07) Nothing could go wrong for sure :D
@  Daveo1996 (Fri 13 Oct 17 - 13:26) You don't say things like that....
@  warpedrazer (Fri 13 Oct 17 - 15:35) happy birthday helios
@  Helios (Fri 13 Oct 17 - 15:46) thnx :)
@  Thehelloguy (Fri 13 Oct 17 - 16:57) I am breaking the law :D
@  Andrews (Fri 13 Oct 17 - 18:11) Welcome to the Reality Gaming Task Force Sabre. View Sabre's Profile
@  Andrews (Sat 14 Oct 17 - 13:44) Welcome to the Reality Gaming Task Force Spaz. View Spaz's Profile
@  Andrews (Sun 15 Oct 17 - 09:33) Welcome to the Reality Gaming Task Force Mlynek. View Mlynek's Profile
@  Andrews (Sun 15 Oct 17 - 14:40) send me a message on steam today guys and I will send you your prizes :)
@  Mozzy (Sun 15 Oct 17 - 20:24) ALL RED and Gambler medivac
@  Daveo1996 (Sun 15 Oct 17 - 20:58) Sorry about any problems guys, I'll get a new template to work off of and hopefully that'll sort out the problems
@  stabcon (Sun 15 Oct 17 - 23:02) no dramas, great mission and great effort by all
@  Jay-Eff (Mon 16 Oct 17 - 11:26) My Red team witnessed a cool moment last night.
@  Jay-Eff (Mon 16 Oct 17 - 11:26) AA gun on back of truck north of town, friendly heli moving in, and just in time Vegas guy steps over the crest and takes it out
@  Sheppard (Mon 16 Oct 17 - 14:16) @Jay-Eff Picture or it didn't happen :D
@  Jay-Eff (Mon 16 Oct 17 - 14:52) Didn't get any record of it I'm afraid!
@  Andrews (Mon 16 Oct 17 - 16:56) Welcome to the Reality Gaming Task Force SandyMick. View SandyMick's Profile

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File Information

  • Submitted: 03 Apr 2017 11:44
  • Last Updated: 12 Sep 2017 16:49
  • File Size: 41.25MB
  • Views: 332
  • Downloads: 81

Download Enhanced Soundscape 1.21

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Screenshots
Enhanced Soundscape is a sound enhancement modification for ArmA3. It adds additional, weapon-sound related features to the game. Those are hill/mountain reverb and reflections, forest reflections as well as reflections from houses in urban areas.
The basic principle is: Firing a weapon creates a loud noise, noise is waves that swing through the air/make the air swing and those waves get reflected off objects and terrain. The volume levels were done with my soundmod "DynaSound 2" in mind, but ES works with every mod including the vanilla sounds since nothing "core" is changed.

Real-time calculated Hill/mountain reverb:
The feature simulates the reflection of the gunshot-noise when there are hills around you. The further the mountain/hill, the more diffuse the reflection will be. Close terrain will reflect a clear "popp", while mountains in the distance will send back a diffuse, "crumbly" echo. The feature is calculated in real-time and real-environment, meaning you will actually be able to see the mountain the shot got reflected from.

Forest reverb:
So many trees and plants around you create some kind of "half-enclosed space". You will hear a thick layer all around you when firing inside a forest!

Urban reverb:
The many hard surfaces of houses in urban areas give a very direct and harsh reflection when firing a gun. The mod simulates this by playing slapback sounds from the actual walls when firing next to houses in urban areas. The result is a "thickened" feeling when firing your gun.




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