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@  Akseone (Thu 17 Aug 17 - 15:22) Get to know the new guys :)
@  Akseone (Thu 17 Aug 17 - 20:17) Great fun this evening gents thanks for Joining me :)
@  Wessy_NLD (Thu 17 Aug 17 - 20:20) it sure was great fun
@  joketheman (Thu 17 Aug 17 - 20:23) Yes that was some grate fun
@  Mozzy (Thu 17 Aug 17 - 22:28) I call her "El Diablo"
@  Wessy_NLD (Fri 18 Aug 17 - 08:03) NOICE
@  Villhelm (Fri 18 Aug 17 - 08:03) Now do the helicopters
@  Mozzy (Fri 18 Aug 17 - 08:44) @Villhelm It's on my list, but I can't do the Blackhawks until the mod pack gets updated due to a bug. If anyone has any requests or ideas, feel free to PM me :)
@  Daveo1996 (Fri 18 Aug 17 - 10:08) An Abrams or a Bradley in RG livery would look cool I think
@  Villhelm (Fri 18 Aug 17 - 10:17) Have you thought about infantry camoflage? Im sure youd like some snazzy helo pilot uniforms and then expand them
@  Akseone (Fri 18 Aug 17 - 11:03) Ive got tons of camo patterns you can use as samples.
@  CAESAR (Fri 18 Aug 17 - 11:57) Blackhawk is fine, no need
@  Villhelm (Fri 18 Aug 17 - 12:15) Im aware that any future bits on this may clog the feed, Mozzy please make a "Mozzy's camos" thread
@  Anto (Fri 18 Aug 17 - 12:15) Twitch must be lowering their standards - I've been upgraded to an Affiliate streamer :D
@  Mozzy (Fri 18 Aug 17 - 13:32) @Villhelm will do
@  J. Hansen (Fri 18 Aug 17 - 18:00) Hello
@  Villhelm (Fri 18 Aug 17 - 18:14) Hansen! welcome back! been too long
@  J. Hansen (Fri 18 Aug 17 - 18:19) Yes mate!
@  J. Hansen (Fri 18 Aug 17 - 18:20) How you been?
@  Mozzy (Sat 19 Aug 17 - 00:18) New thread for textures :)

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File Information

  • Submitted: 23 Apr 2016 11:11
  • Last Updated: 01 Apr 2017 16:00
  • File Size: Unknown
  • Views: 586
  • Downloads: 71
  • Approved by: Helios
  • Approved on: 12 December 2016 - 15:16

Download ARES: Achiles 0.06d

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Screenshots
Ares is a mod aimed expanding the tools available to Zeus so that it is possible to create more varied and compelling missions. The goal is to add simple useful functionality to Zeus without requiring any extra mods running on other clients or the server.
Ares is designed to work with dedicated servers which may be running missions that allow JIP and respawn. The new functionality it is aimed at running with trusted players in a structured mission and is not recommended for general 'public server' play.

What's New in Version 0.06d (See full changelog)

  • * Change: Teleport player: Teleport entire vehcile is now optional.
  • * Change: Instant occupation does distribute large group (>8 members) on different buildings (by Grezvany13)
  • * Change: Revised equipment module category.
  • * Change: Chatter module now sets mouse cursor on text box automatically.
  • * Change: Remote control chatter: Acces to zeus chat was not avialabel.
  • * Change: Sort player and group lists in alphabetic order (Player Module Category).
  • * Change: Suppressive fire: group lines up perpendicular to target direction (except in combat).
  • * Feature: A few new Advanced Compositions from Apex Protocol campaign.
  • * Feature: Updated Russian Translation (by Igor Nikolaev).
  • * Feature: Achilles Dialog windows can be moved.
  • * Feature: Damage vehicle components button is implemented (edit vehicle menu).
  • * Feature: Behaviour careless and combat modes (from "hold fire" to "fire and engage at will").
  • * Feature: Set ammunition slider (vehicle and unit edit menu).
  • * Feature: Headlight/Searchlight option (vehicle edit menu)
  • * Feature: Unit edit menu: Arsenal and Skill button; set unit name for chatter module
  • * Fix: Suppressive fire:
  • - Broke down when more than 2 "suppression target modules" were available.
  • - Unit did not cease fire if group mate is in line of fire.
  • - Suppressive fire: Units went "crazy" in mechanized and motorized groups.
  • * Fix: Logger for loading achilles modules was not removed.
  • * Fix: Client side script errors reported in RPT log file.
  • * Fix: Wind force of 0 is no longer possible (prevents flares from being stuck in the air).
  • * Fix: Remote controlled units were not able to untie a surrendered unit or pick up an intel.
  • * Fix: Create intel Module:
  • - Issues that occure when multiple intels were created (not fully proven to be fixed).
  • - Script error due to wrong variable locality.
  • * Fix: Compatibility issues between Ares and TFAR (not fully proven to be fixed)
  • * Fix: Script errors in surrender unit module




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