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@  Helios (Sun 25 Jun 17 - 20:02) o7
@  Thehelloguy (Sun 25 Jun 17 - 20:04) o7
@  Pterolatypus (Sun 25 Jun 17 - 20:07) o7
@  Jammer (Sun 25 Jun 17 - 20:19) o7
@  Andrews (Sun 25 Jun 17 - 20:22) SALUTE! o7
@  Mozzy (Sun 25 Jun 17 - 20:24) o7
@  Daveo1996 (Sun 25 Jun 17 - 20:25) For those that missed the end transmission!
@  Thehelloguy (Sun 25 Jun 17 - 20:26) I really enjoyed that alot of us in the end went to the edge and saluted
@  Andrews (Sun 25 Jun 17 - 20:34) COMMENT AND LIKE!
@  Jay-Eff (Sun 25 Jun 17 - 21:07) Well, if the Dark Knight can be last seen carrying a bomb...we hope for that telling nod outside a Parisien cafe
@  Viktor (Sun 25 Jun 17 - 21:25) so... what about that traitor who lead to all this? We still have a loose end to tie
@  KIMBO-MK-1 (Sun 25 Jun 17 - 21:43) Did someone take Tae's Nades from him tonight? :D
@  Breacher (Sun 25 Jun 17 - 23:49) I saved his life with a nade! I think he got a live demonstration of when to use a nade :D
@  TAE (Mon 26 Jun 17 - 04:10) I think you just made up for getting me killed on your other bunker by a nade
@  Kaleo (Mon 26 Jun 17 - 07:10) Breacher is a give and take kind of guy
@  Obi (Mon 26 Jun 17 - 08:58) TAE, I'd like to get my bullet back from your arm. It was a special bullet. My lucky bullet.
@  Villhelm (Mon 26 Jun 17 - 09:54) I think by this point TAE has about a magazine of my lucky bullets in him :P
@  Sobchak (Mon 26 Jun 17 - 09:59) Vil you have my first bullet ever fired during a mission, and thats not even a joke..
@  TAE (Mon 26 Jun 17 - 10:09) I keep those, I have a nice collection
@  Brooks (Mon 26 Jun 17 - 12:33) Obi you're making quite the list of people you have shot!

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Submitter

File Information

  • Submitted: 23 Apr 2016 11:11
  • Last Updated: 01 Apr 2017 16:00
  • File Size: Unknown
  • Views: 517
  • Downloads: 66
  • Approved by: Helios
  • Approved on: 12 December 2016 - 15:16

Download ARES: Achiles 0.06d

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Screenshots
Ares is a mod aimed expanding the tools available to Zeus so that it is possible to create more varied and compelling missions. The goal is to add simple useful functionality to Zeus without requiring any extra mods running on other clients or the server.
Ares is designed to work with dedicated servers which may be running missions that allow JIP and respawn. The new functionality it is aimed at running with trusted players in a structured mission and is not recommended for general 'public server' play.

What's New in Version 0.06d (See full changelog)

  • * Change: Teleport player: Teleport entire vehcile is now optional.
  • * Change: Instant occupation does distribute large group (>8 members) on different buildings (by Grezvany13)
  • * Change: Revised equipment module category.
  • * Change: Chatter module now sets mouse cursor on text box automatically.
  • * Change: Remote control chatter: Acces to zeus chat was not avialabel.
  • * Change: Sort player and group lists in alphabetic order (Player Module Category).
  • * Change: Suppressive fire: group lines up perpendicular to target direction (except in combat).
  • * Feature: A few new Advanced Compositions from Apex Protocol campaign.
  • * Feature: Updated Russian Translation (by Igor Nikolaev).
  • * Feature: Achilles Dialog windows can be moved.
  • * Feature: Damage vehicle components button is implemented (edit vehicle menu).
  • * Feature: Behaviour careless and combat modes (from "hold fire" to "fire and engage at will").
  • * Feature: Set ammunition slider (vehicle and unit edit menu).
  • * Feature: Headlight/Searchlight option (vehicle edit menu)
  • * Feature: Unit edit menu: Arsenal and Skill button; set unit name for chatter module
  • * Fix: Suppressive fire:
  • - Broke down when more than 2 "suppression target modules" were available.
  • - Unit did not cease fire if group mate is in line of fire.
  • - Suppressive fire: Units went "crazy" in mechanized and motorized groups.
  • * Fix: Logger for loading achilles modules was not removed.
  • * Fix: Client side script errors reported in RPT log file.
  • * Fix: Wind force of 0 is no longer possible (prevents flares from being stuck in the air).
  • * Fix: Remote controlled units were not able to untie a surrendered unit or pick up an intel.
  • * Fix: Create intel Module:
  • - Issues that occure when multiple intels were created (not fully proven to be fixed).
  • - Script error due to wrong variable locality.
  • * Fix: Compatibility issues between Ares and TFAR (not fully proven to be fixed)
  • * Fix: Script errors in surrender unit module




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