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@  Guss (Sat 04 Apr 20 - 12:37) Amazing!
@  Shlee (Sat 04 Apr 20 - 13:27) I love it :D
@  CAESAR (Sat 04 Apr 20 - 18:03) @Andrews That's amazing. I love the detail on the deployment pages and Hall of fame!!
@  J. Hansen (Sat 04 Apr 20 - 19:43) Hows things lads? :) ;)
@  Shlee (Sun 05 Apr 20 - 05:32) absolutely brilliant
@  Andrews (Sun 05 Apr 20 - 08:18) Welcome to the Reality Gaming Task Force erleks. View erleks's Profile
@  Adrian (Sun 05 Apr 20 - 17:33) http://realitygamer.org/ seems like to have a css bug
@  Adrian (Sun 05 Apr 20 - 17:33) or perharps just css due to the new css has a similar name to the old one.
@  Andrews (Sun 05 Apr 20 - 18:56) If you visited the page before its heavily cached so you need to hard refresh - if you have any fixes pls let me lknow :)
@  Adrian (Sun 05 Apr 20 - 20:48) well personally u can just rename the css and it should be good
@  Adrian (Sun 05 Apr 20 - 20:48) that way people won't have to do a hard refresh
@  Andrews (Sun 05 Apr 20 - 21:21) thanks the site has been updated lemme know if anyone has issues
@  Obi (Mon 06 Apr 20 - 16:56) Gotta have some Faith of the Heart... or the highlight video from last nights op from 3-0 POV.
@  CAESAR (Mon 06 Apr 20 - 17:44) :wub:
@  Guss (Mon 06 Apr 20 - 21:53) That ending brought tears to my eyes
@  Andrews (Tue 07 Apr 20 - 10:08) testing new forum update select 3.0 from the themes - send all feedback/bugs to me via PM thanks
@  Obi (Tue 07 Apr 20 - 14:18) New site stuff is looking great. Always nice to get a fresh coat of paint :)
@  Aatoshi (Tue 07 Apr 20 - 15:43) New site looking sexy, I like it
@  Andrews (Tue 07 Apr 20 - 17:06) Still working with the team on the theme and bits. Any bugs guys please PM me all work in progress - thanks to stabs and obi for the help so far
@  Viktor (Tue 07 Apr 20 - 18:40) New cover page looks catchy!

Most Liked Content


#16260 Deployment 10 - Vietnam

Posted by Villhelm on 11 February 2018 - 17:56

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D10 - VIETNAM

April 8th-April 29th 2018

 

The Situation - Welcome to the Jungle

The year is 1969 and the Vietnam war is fully underway, Nixon has just become President and was looking for a new platoon to throw at the VC. RG; having been in various wars across Asia and Europe since 1942 is combat ready and raring to go. Armed with the very best in equipment and with the best commanders they can find, RG are shipped across to the Vietnam DMZ. Unfortunatly the equipment and commanders were lost at sea, as such we have what was with us on the plane.

Landing at Airbase Andrews we have sorted out what stuff we can and are getting aquanted with our Jungle environment. As it turns out the VC may not be the worst thing that it can throw at us, with disease and food shortages causing the loss of several men.

With our uniforms covered in mud and rifles frequently jamming, RG is in its element of chaos.

 

Overview

Back to 1969, the various protests going on, the mud, the good old M16. The Hueys, RG is going to run completely differently in terms of our gear. Enjoy the change but be prepped for a tough enemy in tough terrain.

 

Things you will need:

1. A good pair of eyes (for the foliage/spotting the VC)

2. A serious disposition (but with plenty of quotes)

3. Your buddy (so you can carry him out)

4. Your rifle (because without it, you are nothing)

5. Napalm (because we love the smell of it in the morning)

 

Get ready for the best damn time of your lives


  • Andrews, Helios, Shlee and 26 others like this


#10636 WELCOME TO DEPLOYMENT 8

Posted by Andrews on 04 September 2016 - 19:24

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BUILD, PREPARE, DEPLOY
 
CODENAMED "SOUTHERN CROSS"
 
 
 
Reality Gaming Simulations - PRESS RELEASE.
 
 
Introduction:
 
 
This forum will be used to discuss and develop our 8th deployment. All members have access to this forum, which will be made public closer to the operation time.Helios and other deployment organisers will post updates here for you to respond to and show support, if you wish to be part of the deployment team contact Helios directly.
 
 
Following internal meetings and the exceptional growth and development of our community - I am happy to be commissioning 4 operations for use by the RG Task Force to conduct our 8th official deployment.
 
 
 
Team and Development:
 
  • Project Leader: Helios
  • Development Lead: Mars
  • Development Mission Director: Mars / Helios
  • Mission Building Development: Helios
  • Story & Realism Consultant: Andrews
  • Military Consultants: NCO group
  • Media Content: Elementz / Stabcon
 
 
Timeline:
 
Deployment date is set for the 9th October 2016. Deployment will last 4 week (operations) from this date ending Sunday 30th October 2016. We will then return from deployment via camp RG. Deployment 9 is roughly projected in the first quarter of 2017.
 
 
Deployment Schedule:
 
 
Mission will take place 6PM Sunday. Missions will made by our staff mission builders who will be responsible for adding their objectives and completing them as per the deployment teams direction.
 
 
The Task Force will be deploying at FULL Capacity.
 
 
Story and Media:
 
Helios will produce the overall story and background. Role playing slots and other elements will be posted shortly. Reporters, photographers and other external RG media will be invited. 
 
 
 
Deployment Mission Settings:
 
We are aiming for persistent missions. Deaths and loses of equipment will be logged, death limits will be imposed, equipment, ammunition and reinforcements will be limited.
 
 
This will be tracked via alive and other methods.
 
 
Closing:
 
 
These four missions are essentially what we have been preparing the task force for. We are creating something unique within the community. I look forward to learning from this deployment and working with you all on the future of Reality Gaming.
 
 
 
Andrews
Head Admin
Reality Gaming Simulations
 
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#12876 The world will never know how close...

Posted by Mars on 05 March 2017 - 17:42


  • Andrews, Helios, TAE and 19 others like this


#18240 [NEWS] Rank and Assignment Announcements

Posted by Andrews on 27 January 2019 - 16:45

Issuing Officer: Lt.Col Andrews

RG Member: Lt.Stabcon
New Assignment: Captain of the Task Force
Effective as of: 27 Jan 2019

 

 

Following the successful command of D10 and leading the Task Force from the Lt. position within Gambler with distinction. Showing his high skill in combat command while bringing all sections together. I, Lt.Col. Andrews, Senior officer of the Task Force hereby promote Lt.Stabcon to the rank of Captain, and bestow all rights and responsibilities to him awarded within this rank.

 

Congratulations.

 

Current assignment to lead Gambler and the Task Force. Cpt.Stabcon will post any organisational changes (if any) down the line.


  • Andrews, Riott, Shlee and 17 others like this


#19429 Commanders Opening Address 2020

Posted by stabcon on 03 January 2020 - 15:50

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As 2019 moves in to memory, I thought that instead of doing a retrospective of the previous year, it would be more important to discuss the year to come, the challenges we face, the things we can look forward to and what we as a community,will be doing to ensure that the time you spend with us will be the most rewarding and enjoyable experiences that the ARMA series has to offer.

 

 

 

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Reality Gaming is entering its 12th year, this is quite the milestone for any online community, especially one centered around one particular game. Arma 3 itself well in to its sixth year of release. The fact that so many people still want to play it is impressive in itself and the community is still fairly healthy. 

However, despite us being in a good place with player numbers, it is important that we don't take this for granted going forward. Reality Gaming is in a strong position due to the work that's gone before it, our goal should be to continue to evolve and continue that work through this year. 

We must be under no illusion that the player base for Arma 3 is on the decline, attracting new members will be more difficult than in previous years, with hundreds of other milsim communities all trying to attract an ever shrinking pool of players. We must stand out from the crowd.

Before worrying about attracting new players however, we should also ensure that we are doing everything we can to keep your own interest and enjoyment at a high and not sacrifice the quality of our community and play sessions to grow  our numbers.

Our intention is to end 2020 on the same high note, if not better than we finished 2019.

 

 

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It is easy to say 'we will do this, we will do that', however the point of this address is to explain to you how we intend to make good on this. 

There are multiple avenues that will need to be looked at and tended to. Targeting a specific thing and hoping it will be enough simply wont work. To make 2020 the best year yet will require efforts from everybody. 

 

 

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Firstly we will be looking at training sessions.

I am a firm believer that training sessions are vital to the communities success and enjoyment of missions. However, I am happy to admit that often training can be overlooked and become more of a chore than a joy.

So what can we do to improve this?

Firstly, training maps will become more varied, although we will continue with a 'main' RGTA, you may well see other maps in use on wednesdays in order to train and practice on other terrain or with other equipment.

More organised training courses will be worked on and provided, in order to develop the skills of more players and allow more versatile equipment to be used in missions a wider range of people.

More 'fun' or PvP style sessions will be organised,with the hope of them having a training benefit, 

We may also look at linking training sessions into missions more closely, but more on that in a while.

In essence, we know that a lot of people do not see the value in wednesday sessions, we hope to change that to the point where if you miss a wednesday, you will notice the difference.

In the future I will be accepting requests from ANY member that has an idea for a training session. There is a lot of knowledge within the community and we should start to take advantage of that, as long as they are in keeping with the usual SOP's, but that is something for discussion later down the line. 

 

So, in summary, we intend to make Wednesdays far more relevant once again with more organisation and planning going into them than in previous months.

 

 

 

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Missions are why we are all here.

One large take away from D11 was that the community enjoyed added levels of detail, immersion and atmosphere and that sometimes 'less is more'. Whilst large cinematic set pieces were loved, missions with more delicate pacing and details that were allowed to sink in made the whole experience better. Variation is also key to keeping minds interested. 

A big goal for us going forward will be to provide that added level of immersion and atmosphere. Less, yet more deadly AI and missions that challenge and engage everybody using a variety of equipment, terrains and objectives.

We are going to attempt to achieve this in a number of different ways.

Firstly, more mods. We will be introducing a number of mods that are purely for creative reasons that will allow us to do more. We will also be making more of an effort to give mission makers time to develop missions yet have more freedom with them. If they want to do a 3 mission campaign, sure, if they want to use a Wednesday to rehearse specific things for the mission, no problem. Also, if they want to include Wednesday as part of the overall mission, that's fine too. For example, recce the position Wednesday, to assault on Sunday, that kind of thing.

 

We may introduce things for specific missions, specific rules for example, more creative freedom for the commanders, fail states. 

We will be trying new things, some may work, some may not. We ask for your patience during this and for constructive feedback. we will also be looking to streamline debriefings so we can have more targeted and meaningful feedback on what works and what didn't.

I'll be speaking to NCO's and leaders in due course about what they would like to see and change during missions too so if you've ideas right now, pass them up the chain.

 

However, the key thing for keeping missions fresh is fresh ideas, and we can only do that with more mission makers. We have made this battle cry before, but if you have any interest at all in making missions for the community, you must reach out ASAP, even if you have zero prior experience we will help you, but you have to pro-active in it too.

 

 

 

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Development is going to be a big area of focus. In order to keep up to date, using the latest and greatest of mods and to keep things fresh, development will likely be heavier than in previous years.

I've already said we will be adding mods, but you can expect the modlist to go through some changes over the coming months. We wont be growing the pack to ridiculous proportions, however we will be more inclined to add things in if we feel it will help missions and or immersion. Most of these will be simple workshop additions, but you may hopefully see more regular 3sync and steam updates.

We will be looking at changing our 'style' and perhaps introducing other load outs to keep our Sundays fresh.

So, in short, you can expect more mod additions, more changes to load outs and more toys. Although we realise for some of you, hard drive space is hard to come by, we believe we have to relax on our mod restrictions in order to maximise our play sessions. Even so, we wont be getting silly with it. So don't panic.

 

That being said though, development won't be possible without the community, the Tech team at the moment have their hands full, so if you can help in any way, step forward. If you can make textures, can work with configs or even just have time on your hands. We would like to know about it, there is a chance that you can help. Even just suggesting mods, scripts or things of that nature can be helpful.

 

We will see some changes quite early on, some will take longer. But rest assured any and all changes have been carefully evaluated.

 

Development of course is not just about mods. We also have to consider servers, templates and any other background stuff.

Again, if you would like to help with development in some capacity, please reach out.

 

 

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The sections that make up the task force will be maintained in their current Orbat. However we must be open to changes should the need arise, however unlikely.

For now our target will be to strengthen the bond between all three. Allowing for cross training, closer operational support and in essence, a better working relationship.

More specialised training and more confidence in each other will allow for more in depth mission capabilities and more variety for each section. This will be more something that happens in the background, the end results should occur naturally for most of you.

 

 

 

 

As you can see, there are many plans afoot. Although some of my points above are very brief, there is or has been a lot of discussion behind the scenes and these ideas are fleshed out to some extent. 

Again, these changes will not happen straight away, these things take time. 

We will be opening back up persistent operations and are considering starting public server, and have a lot of ideas we would like to see come to light, but simply lack the man power.

But that is where you come in. We need the community at large to be more pro active than ever. If you want to help in some way, put your head up and say so. There is a tonne of things that need doing that can help grow and better this community. From recruiters and media makers to admin guys. If you can spare time, we can put it to use. Last year there were a lot of parties registering initial interest in helping out, yet nothing came from it. We need the community to step forward this year more than ever. 

 

Personal projects are welcomed and we would encourage you to pitch them, however don't be disheartened if they are rejected. We will look at various aspects of it and consider points such as 'ease of adoption, ease of use, need, and viability'.

A rejected idea doesn't mean its a bad one, just that it was not suitable at this time. So we do encourage ideas or projects to be pitched. Although, as stated man power is a premium so you must consider the amount of work during the pitch.

 

 

So, in summary.

 

Going into 2020, we will be focusing on immersion, variation and development of skills and assets, with the ultimate goal to offer the finest missions that Arma can offer. We need your help and your feedback to accomplish this and encourage any one of you to step forward if you can help in some way. The community is what we make of it, and i'm looking forward to seeing how we make this year better than the last.

 

Cheers

 

 

Stab

 

 

 

 

 

 

 


  • Andrews, TAE, Shlee and 15 others like this


#13215 [NEWS] Vegas Selection 2017

Posted by CAESAR on 27 March 2017 - 15:44

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SF ODA-V

 

Vegas are the first spear in the Reality Gaming Task Force, tasked with reconnaissance and direct action missions. Comprised of Senior and junior NCOs, Vegas encompasses a wealth of ARMA and real world military experience, used to stand as pillars of the community and support the Task Force with advice and training.

 

Starting April 10th, Vegas will be running its selection for the year of 2017, with tests being put in place to test you and your abilities. These tests will take place on set dates that will be announced once the first applications have been sent in.

 

 

Applying to Join:

There are a few set requirements to be able to apply:

 

 

  • At least 5 months of active duty in RG

     

     

  • Good attendance

     

     

  • A professional attitude

     

     

 

Vegas are a small close knit team of 8-10 players who play and train regularly each week.

We expect members of the team to be analytical and considerate of the environment that RG's Dev team have created. Whilst we tend to take missions a bit more seriously and expect better attendance, the team has to be close and friendly in order for us to succeed.

All members must have self-discipline, a willingness to learn and a desire to improve the experience of other members of RG.

 

IMPORTANT: Before you apply, make sure to let your squad leader know that you have the intention of applying to selection as to prevent any confusion in case you do get selected.

 

If you meet the requirements stated above and feel like you encompass the traits we are looking for, send CAESAR a PM on the forums with the following:

 

Squad:

Role:

How long have you been in RG:

How long have you been in your squad:

Why do you want to join Vegas:

 

DEADLINE FOR APPLICATIONS IS MARCH 31st, 2017.

 

We look forward to your applications!


  • Andrews, Mars, Helios and 15 others like this


#18697 Deployment 11 - Foreward

Posted by stabcon on 09 June 2019 - 14:28


 

 

 

 

Deployment 11

 

Foreward

 

 

 

Well, what can I say, its been a long time coming. What started as, what can only be described as a treasure hunt long ago, has now finally reached a point where we can really get get going.
Its been a rocky road. Mod updates that broke near everything, personal lives, the main mod pack taking precedent, members leaving and returning, work! the list goes on, all these things have conspired and prevented us from being able to bring this deployment to you.
 
Finally though, I'm very happy to report that we are currently just crossing the T's, dotting the I's and keeping our fingers crossed that things don't update and break everything!
 
Our goal was always to bring you a unique deployment that would be difficult to replicate anywhere else, and I honestly think we are about to achieve that, the amount of hard work that people have put in is humbling and the deployment would simply not be possible without them. Their names are in the trailer above, but if I have missed anyone out, I apologise!
Although a launch date has not officially been set, its not far away at all. Over the next couple of weeks all the information will be released to you, from equipment the overall theme. We will also be releasing the modpack early so people can have the chance to build their own Friday/Saturday ops to run during the deployment phase.
This has been a community effort from the start and I'd like that to continue moving forward into deployment. Please use this forum to talk all things WW2, create stories, share histories, whatever you want to do. 
 
In the meantime I'd like to thank you all for your patience in waiting for this and I really hope it does live up to the hype! Feel free to comment or ask questions below about anything and I'll do my best to answer them!
 
Cheers
 
Stab


  • Andrews, The Icarus, pvt_p3te and 13 others like this


#16708 [NEWS] Rank and Assignment Announcements

Posted by stabcon on 02 April 2018 - 21:26

Issuing Officer: Lt. Stabcon

RG Member: Kimbo
New Assignment: Sgt
Effective as of: 2nd April 2018
Comments: it is with great pleasure that Kimbo is herby promoted to Sgt and Blade squad leader. Kimbo has shown his dedication to his squad, the platoon and the community as a whole since he first joined RG. Despite a rocky start getting lost on his first ever mission, he has grown into a capable and efficient leader. Blade are lucky to have him. We wish him every success in his new role.


  • The Icarus, pvt_p3te, Villhelm and 13 others like this


#19672 RG: Response To Covid-19

Posted by stabcon on 30 March 2020 - 16:03

Our Response To Covid-19

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To all our current members and friends.

Unfortunately, Covid-19 is effecting many of our lives. Even if you are lucky enough to not become unwell, other factors will undoubtedly effect you in some way. 

 

Whilst the world seems as though it is turning upside down, we would like to re-assure you all that we aim to keep providing you with regular sessions, a place to unwind and generally a little place that can remain normal.

 

That being said, we also appreciate the fact that life is currently very stressful for many of us and whilst we aim to remain a constant, we also realise that milsim by its very nature can be stressful. Life is intense enough at the moment and we do not want to add to it. We may not be able to mobilise in the real world to do anything, but we can certainly mobilise online to make things a little easier for all of us.

 

After discussion with some staff and leaders I have taken the decision to implement some changes for the forseeable future. We want to 'lighten the mood' somewhat, whilst still providing you all with a consistent milsim experience.

 

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Attendance requirements are now relaxed. Whilst we still encourage you all to RSVP so we can co-ordinate missions, if you dont feel like attending, no problem, no one will say anything and your position is not at risk.

 

Wednesday training will be more focused toward small scale missions, or 'fun' sessions. PvP, Co-Op game modes or small ops linked to sunday missions. Some large scale training may still be organised, but this will only be conducted if relevant to a Sunday mission. If however squads or sections want to conduct an individual training, the opportunity is always there.

 

'Casual Ops' server will be bought back online ASAP. This will provide the community with missions such as Liberation, Antistasi etc which willbe running every day except for official sessions.

 

Restrictions on Sunday missions will be relaxed. We can now play as any faction, allow use of limited arsenal etc. Full instructions on this will be sent to mission makers soon.

 

 

 

It is important to note that our values and standards will not be relaxed, and while we will do our best to ensure you can have a great time with as little stress as possible, that will only be possible with your help and the right attitude.

 

Whilst this is going on, note that our TS and community is open to all. If you have friends who like the idea of milsim but dont want to sign up, bring them along for a taster, no commitment. Bring people on to our TS and Discord to hang out. Look out for your squad and section. If you would like to host a Zeus mission, but use different mods, reach out to us. At a time when many people are isolated, we should use the tools we have to come together.

 

Stay safe, stay at home, wash your hands,

 

I look forward to gaming with you all soon

 

Cheers,

 

Stabcon


  • Andrews, Riott, Shlee and 12 others like this


#18287 Modpack Update: Orion

Posted by stabcon on 10 February 2019 - 22:51

MODPACK UPDATE: ORION

 

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The staff here at RG are pleased to present the next iteration of our Modpack, codename Orion.

 

 

Mod List:

ACE3                                                                                                                   Panthera

ACEX                                                                                                                  JBAD                                                 

ACRE2                                                                                                                Lythium

CBA_A3                                                                                                              MBG Buildings Killhouses

CUP Terrains - Core                                                                                           MBG Buildings 3 (ARMA 2 Remaster)

CUP Terrains - Maps                                                                                          Prei Khmaoch Luong

CUP Units                                                                                                          RHS AFRF

CUP Vehicles                                                                                                     RHS USAF

CUP Weapons                                                                                                   RHS GREF

3CB BAF Vehicles                                                                                              Spec 4 Gear

3CB BAF Weapons                                                                                            RG Custom Content Pack

3CB BAF Equipment                                                                                          Vidda

Community Factions Project (CFP)                                                                   Anizay

Rosche, Germany                                                                                              RG Essentials

 

 

 

 

 

 

 

Update Info:

The ultimate aim of this update was to provide mission makers with the tools in which to provide more in depth and immersive missions, utilising a broader array of enemy factions and equipment. On top of this, we will be adopting 'A3Sync' for the management of the RG Essentials pack, allowing us to provide micro updates to keep some of our mods up to date. If you've never used A3Sync before don't worry, a separate thread will be released soon to show you how to set it up. Some minor tweaks to loadouts and crates have been made, as well as some gear being replaced allowing us to remove some mods altogether. We have also adopted a couple of new maps and removed some older ones we felt were underused or didn't add enough variety to the pack.

All in all, we hope that this update will bring in some more variety, opportunities and experiences to our missions.

 

 

 

LINKS:

 

Full details can be found in the release thread

 

Instructions to download and set up A3Sync are here

 

Any problems you have should be directed to Ptero or another member of the technical team.

 

 

 

A note from Stab:

 

Although I'm the one asking for things to be done, these updates could not be done without the help and dedication of tech staff. A huge thank you to Ptero for dealing with my constant demands for more and putting the pack together, Icarus for sorting the templates, and Riott for making sense of the Matrix in the back end and keeping on top of things.

A big thank you to the section leads for the discussions, testing and brainstorming that put these updates into motion. 

For me, this update is primarily 'opfor focused'. On the surface, not much will have changed for many of you, but we hope that the missions will show why we wanted to add in things like CUP. We may get a few new toys to play with, but that's more by luck than design.

I'll take this opportunity to thank all of you for your dedication and enthusiasm for RG. You are what makes this community what it is. Lets make 2019 a great year for RG

 

 

Cheers

 

Stab


  • Riott, The Icarus, pvt_p3te and 12 others like this


#16925 D10 - Flight Home

Posted by Villhelm on 03 May 2018 - 16:54

"Written from a passenger seat on the flight home from Nam"

 

So D10 is over, am not a great fan of huge speeches (as you heard) but I thought id talk about how the timeline went. 

 

Few months ago, in fact, a few months before D9, i asked to run D9, that i wanted to mix it up and run it as a liberation style event (German Gear, our aircraft carrier blows up, think a slightly simpler version of D8 but with slightly more different stuff)

 

I was told D9 was already planned, but how about D10? Liberation was out (for reasons which are known to some) but i had a pretty much open book. 

 

So, WW2 or Vietnam. 

 

In short I chose Vietnam because I wanted there to be a nice balance. WW2 is great, but Talon instantly becomes an issue (gyro-copters and smaller maps for planes means there isn't a huge amount for them) I also have slight problems in keeping WW2 fine for all of our European squad mates, i don't want to deliberately offend and in short, in Vietnam no one really was the "Bad Guy". There was a proxy war between Soviets/china and the USA, both committing offences. 

 

So I had a setting, and missions were pretty easy. Big Heli insert mission, defensive Khe Sanh Mission, Boat patrol, Saigon. 

 

Lots of discussions with Stabs and Caesar later i began loadouts, UNSUNG had broken for about 3 months of coding time which was annoying but overall wasnt too hard (Thanks to dev teams of history for perfecting the template) but i settled on M16s for Gambler, SLR-style for Vegas, M60s (of course) for gunners and Hueys as our main platform. The pack was tested to hell and thrown out for you all to enjoy.

 

Highlights of each mission

 

First training: The sheer awe of people was humbling, it was really nice to see my hard work be appreciated, smokes from vehicles less so!

 

Mission 0: Watching Vegas clear town after town without a sweat, the final extract and Talon landing under fire.

 

Mission 1: Gambler insertions under fire were magical and Caesar putting a Bodybag on a dead pilot really added to the immersion. 

 

Mission 2: Riott/Mozzy being shot down, the defense of SF Base Willard was a mess, The push through the jungle.

 

Mission 3: The massacre and follow up defence, the co-ordination of the air strikes, the final evac.

 

Mission 4: That defence, my god was that awesome.

 

Ceremony: All the nice stuff you said, saying goodbye to about 8 months of prep was actually really sad for me, but thanks for all the kind words.

 

 

Id like to personally thank the following:

 

Stabs + Caesar- My god you guys were enthusiastic and helpful. Kept me very sane and re-assured. 

 

Talon- Thanks for flying, especially with some of that shit i pulled

 

Icarus, Ptero and Veged - You guys have had to hit the ground running, with some hiccups youve helped a hell of a lot

 

Obi, Kimbo, Dave and others - Thanks again for all the feedback and encouragement. 

 

Andrews - For letting me do this in the first place, for the feedback and the hilarious moments

 

 

Every bastard who sprayed the woods with their M16/M60/M14/L2A1 - Stop killing my guys, but in all seriousness thanks for playing

 

 

 

Overall Death Counts (Estimated)

 

RG: 80-100

VC - 1000+

NVA - 200-300 (didnt appear untill mission 3)

 

 

Nixon said of Vietnam "No event in American history is more misunderstood than the Vietnam War. It was misreported then, and it is misremembered now." 

 

I hope you guys had a bit more fun

 

This is The Almighty Zeus Mission Maker and Deployment Champion Villhelm (Please for the love of god call me Vill or Will) 

 

Signing Off for the final time (in D10 anyway)

 

 

*This is your pilot speaking, we have reports of some undead appearing in Vietnam, we are turning the plane around*

 

Oh damnit, fine ill build Deployment Z3 (Vietnam Rising) then you assholes, cya in hell


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#16618 Vietnam: Required Mods

Posted by stabcon on 21 March 2018 - 21:23

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The following links contain the required mods for D10

 

This modset will be required to attend sessions from the 28th March

 

Please allow plenty of time to download the mods

 

 

 

 

RG D10 Pack

 

https://drive.google...xFGHiW9XEJ/view

 

SHACKTAC UI

 

https://drive.google...ko6HwmpYGrXvhsT

 

D10 Steam Workshop Collection

 

http://steamcommunit.../?id=1323605262

 

 

 

 

 

NB: This collection of mods is to be ran on their own, any other mods not listed here should not be used whilst on deployment.

 

FAQ (From SSGT Villhelm)

 

Do I need Ace Compat?

No, its for RHS/ACE compatibility

 

 

What optional mods are available?

Plan is for all optional mods to be available, however the HMD isnt really necessary as helicopters are more basic

 

 

Why does my 20-round Magazine hold 18 rounds?

Because when you load 20, the spring wears out, look it up

 

 

Some of the Helicopters dont look good.....

Not much of a Question but we wont use the ugly ones dont worry

 

Can I play music over my speakers in the Helicopter?

No, try them out, youll find some surprises


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#13561 Potential NCO Cadre

Posted by stabcon on 12 April 2017 - 21:30

Potential NCO Cadre

 

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Gambler Command will be running an NCO course in the very near future (Date TBC).

 

The course is open to anybody who would be interested in being an NCO at some point here at RG.

 

AIM:

The aim of the course is to instruct candidates on all aspects of the NCO role, introduce them to the aspects of leadership and man management skills required in the role and to enhance the skills already learned within RG and Arma.

 

Course Details:

The course will offer candidates lessons on advanced signals, tactical thinking, working in high pressure environments, vehicle commanding and much more. Spread over 2 training sessions and a final exercise, candidates will be evaluated from the moment they load into the server to when they sign off. Assessments and individual feedback will be provided to all candidates at the end of the course. The course is designed to be testing, but fair. With the focus being on learning and growth.

 

Application:

To apply for a space on the course please send Lt. Tae and 2Lt, Stabcon a pm expressing your interest with a explanation of why you would like a slot. Slots are of limited availability so be sure to make your application a good one ;)

 

Requirements:

The course is open to anyone with the rank of Pvt or above. Current 2IC's who would like to brush up on their skills are also welcome to apply. 

Applicants should be able to attend all 3 sessions (most likely on a Friday night)

 

Notes:

The tone of this post is for a reason, anyone thinking of applying should approach this with a serious head on their shoulders. Although we will strive to make the course as enjoyable as possible, the end goal itself is an important one. 

All applicants should approach the course with self-discipline, a willingness to learn and a desire to enhance not just their own, but everybody else's experience here at RG.

 

Any questions feel free to PM me.

 

We look forward to your application!

 

DEADLINE FOR APPLICATIONS - 17TH APRIL 2017


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#10775 Intel

Posted by Mars on 15 September 2016 - 09:37

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Captain Mars on behalf of Lieutenant Colonel Andrews - Command and Control

 

To all active duty task force soldiers, It is with great pleasure I can announce that we have accepted the invitation to join the Southern Cross games in Australia. We have no illusions about the big task that's ahead but I also feel that there is no one else more suited to win this than TFRG. We expect every unit to be ready, all gear to be in immaculate state and all minds to be completely focused on the challenges ahead.
 
Furthermore, Highroller (HQ) has past an executive order to move the entire task force out to Australia 4 weeks in advance. We're going to acclimatise there with a week and a half of sun, sea and fun, followed by two weeks of training in the scorching heat. We believe that none of the other units will be there at that time and thus we should be able to enjoy ourselves and train relatively private.Tickets have been arranged for everyone and flights should all be arriving sometime Sunday October 2nd. We'll be meeting up in the arrival lounge.Pack your sunscreen boys, we're off to Australia.


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#10746 Intel

Posted by Helios on 12 September 2016 - 17:48

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#8119 D7 - Intel

Posted by Mars on 05 April 2016 - 08:35

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#18833 RGTF Archives - Origins

Posted by stabcon on 15 July 2019 - 00:57

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                                                                                                                                                                 Men Of Gambler Platoon - Dunkirk 1940

 

 

Origins

 

While it is almost certain that RG could trace its origins to before WW1, perhaps even to colonial times. The outbreak of war in Europe for a second time solidified RGTF as a fighting force, establishing many of the traits and traditions that are still at the core of the unit. Of course tactics, equipment and ORBAT have changed over time to best suit the needs of the Task Force, however the core remains.

 

Although little is known about exact dates and places due to the secrecy in which things were established, we can piece together some information to give a brief overview on how RGTF came to fruition.

 

Colonel Andrews II -  a British Army Colonel, had spent much of his career as a tactician in Whitehall. Having proved his prowess during WW1 as a company commander, even being attached to US forces in the latter part of the war, he was now an advisor of sorts. Deemed brilliant by his peers and reckless by his superiors he had hit a rut in his military career. Unable to progress, yet too valuable to brush under the carpet. 

A wealthy philanthropist, he found few friends amongst the officer class of the time. Yet his lectures on tactics and wargaming practices were legendary. Least of all due to the large wagers he would make against his students.

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Then Captain Andrews - Attached to US Forces 1918

 

Years of teaching and advising had proven boring. Colonel Andrews found enjoyment by gambling away his time, expanding an already vast wealth accrued from his family past dealing in the mercenary trade.

When war broke out he yearned for combat, putting into practice what had only been plotted on tables. Yet his character was deemed unsuitable. Too much of a 'loose cannon' for command. Colonel Andrews resigned at some point in summer 1939. 

As the war went on into the years end, Andrews was approached to rejoin as a staff officer, yet he refused as he would not be given a direct command. 

As countries began to fall, it is noted that Colonel Andrews (ret) proposed a plan to his few friends still remaining at Whitehall. Although the details of the plan are lost to us, we can ascertain that they involved the enlistment of the numerous refugees, armed forces personnel and willing volunteers, now stranded from their home nations into the British Forces. As these were not organised groups of fighting men supported by their own governments in exile, the plans were turned down. Historians propose that one reason the plans were turned down was Andrews insistence that anybody should be allowed to join, including women and Germans opposed to the Nazi regime.

Andrews would not rest until those who wanted to fight, could fight. The details are somewhat murky, however a deal was struck that allowed him to procure large amounts of British equipment rather quickly, paying above market price. (historians note the cost of the war was weighing heavy on Parliament). Soon after advertisements were produced in papers and on leaflets in pubs around England, offering a chance for those who wanted to fight, to be able to do so. Although not authorised to do so, Andrews did what he did best and Gambled. Using his familial contacts from previous mercenary work to establish a working network of intelligence, logistic and support personnel and infrastructure.

By February 1940, RGTF had been formed. Men and women from all walks of life had joined, British included. 

This had not gone unnoticed by Whitehall and Andrews was arrested. Again, the details of what transpired after his arrest are murky to say the least. The next records show that in April 1940 Andrews had now been restored to Colonel, and with considerably less money than he had previously. 

Records stamped RGTF begin to appear at this time - initially detailing a Home Guard deployment to the South of England. 

Excerpts from Andrews' diary note some of the thinking of his new force.

 

"It is not easy to create a force from scratch, bought and borrowed equipment, people speaking languages others have never heard of, those deemed unfit to fight. A band of misfits. Yet compelled to fight, united in a common cause, why should they be denied that chance? Beaurocracy? Politics? they have no place in these peoples minds."

 

"The backbone of the force is of course the infantry, the man in the trenches. I know not why people warn me against this endeavour, I'd wager they will fight as well as any conscripted man, better in fact. I'd gamble whats left of my fortune, but then that's what they call me, 'a gambler', ha! I may as well embrace that."

 

"The infantry need support. By air, by land, whatever they can get, yet these support elements need teeth and claws"

 

"There's a town in America, Las Vegas. They adapted to what was happening around them, changing the rules to suit what was best for their situation, now they prosper. We must do the same."

 

 

In May 1940, France's defence was collapsing rapidly. Andrews, seeing this as a chance to propel RGTF into the war approached Whitehall once more, offering his services in France. The request was granted.

Many historians think this request was granted as a way to 'get rid of the problem'. RGTF was deployed ill equipped and ill prepared, under the provisions they served under no flag with little or no support form allied forces.

RGTF would surprise everyone.

 

 

 

 

 

its a bit of fun, just roll with it

 

 

 

 

 

 


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#18692 Welcome to Deployment 11 (WW2)

Posted by Andrews on 08 June 2019 - 13:21

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Place holder.

 

 

 

 

 

Prefix available. D11 / WW2

 

Everyone who supports RG from now until the end of July 2019 can wear this ribbon in their signature with Pride.

 

Thanks to bone for the artwork:

 

 

 

 

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4 x D11 Ribbons/awards now available - more to be added.

 

Cpt.Stabcon will make the official D11 post and introduction shortly.


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#16449 [NEWS] Rank and Assignment Announcements

Posted by stabcon on 04 March 2018 - 23:05

Issuing Officer:  Lt. Stabcon
RG Member: Villhelm
New Assignment: Staff Sergeant - Gambler 2IC (Maintaining Arrow leadership for time being)
Effective As: 04/03/2018
Comments: Villhelm has been a steadfast member of RG for years, leading numerous squads, founding one and making missions for all to enjoy, it is my great pleasure to promote hiim to Staff Sergeant and 2IC of Gambler.

 

Issuing Officer:  Lt. Stabcon
RG Member: Refurius
New Assignment: Corporal - Dussack 2IC
Effective As: 04/03/2018
Comments: Refurius has proven himself a reliable and capable member of Dussack on numerous occasions, stepping up to lead when required and handling stressful situations with skill. It is my pleasure to have him help to lead Dussack into the future.

 

 

Issuing Officer: Lt. Stabcon

RG Member: Seanster

New Assignment: Private First Class

Effective As: 04/03/2018

Comments: Seanster has proven himself a solid and efficient member of Dussack since he joined RG, steadfast and reliable he has earned promotion to PFC 

 

Issuing Officer:  Lt. Stabcon

RG Member: Blackhawk
New Assignment: Private
Effective As: 04/03/2018
Comments: After a successful recruit phase Blackhawk has shown to be a capable player and team member, he will be an asset to any squad and we wish him well with his future in RG.


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#14361 D9 Booster Pack

Posted by Mars on 30 May 2017 - 09:21

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To all members,
For the upcoming deployment we have compiled a booster pack for you. This is a required pack.
This pack includes several mods that will be used in training for D9, during D9 and that can be used in some fun play after D9.

The file can be downloaded  here and is 1.2GB. Our servers are now updated with this pack for you to install and test prior to Wednesday. You will need the pack for training this Wednesday and every event thereafter, up until and including July 2nd.

For the modline/mod loading order, place the @D9_Booster_pack at the end after the @RG_modpack, or last in your ARMA Launcher sequence.

The Development team aims to make D9 as memorable as possible and this pack should hopefully make it possible.

Kind Regards,
The DEVs




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